Essentials

Anorith

Anorith

Rock Bug

Abilities

Battle Armor

Protects against critical hits.

Dream Ability

Swift Swim

Doubles Speed during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 3
National
347
Hoenn
135 Ruby, Sapphire, Emerald

Names

French
Anorith
German
Anorith
Korean
아노딥스
Chinese
太古羽蟲
Japanese
アノプス (anopusu)
Official Roomaji
Anopth

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 3
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
99 Search:
1414 EXP at level
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Anorith Armaldo Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
45
16.3 263 294
Attack
95
76.1 258 289
Defense
50
25.9 168 199
Special Attack
40
16.7 148 179
Special Defense
50
25.5 168 199
Speed
75
62.7 218 249
Total
355
33.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯☆
Jump
★★
Total
8/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

HeartGold, SoulSilver

An ancestral Pokémon that lived in the ocean. Over time, its eight feet transformed into wings.

Generation 5
Black, White

A Pokémon ancestor that was reanimated from a fossil. It lived in the sea and hunted with claws.

Sprites

Anorith Anorith Anorith Anorith

Miscellany

Species
Old Shrimp Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Anorith
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Anorith
7

2'3.6"
0.7 m

Weight

${_("Trainer dudette")}

Anorith
125

27.6 lb
12.5 kg

Locations

Moves

Rock and Bug moves get STAB, and have their type highlighted in green.

Physical moves better suit Anorith's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

7 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

13 7 7 7 Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

19 13 13 13 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

25 19 19 19 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

31 25 25 25 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

37 31 31 31 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

43 37 37 37 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

49 43 43 43 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

55 49 49 49 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

55 55 55 Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

61 61 61 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

• • • • Knock Off Dark physical 20 20 100%

Target drops its held item.

• • • • Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

• • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links