Essentials

Kabuto

Kabuto

Rock Water

Abilities

Swift Swim

Doubles Speed during rain.

Battle Armor

Protects against critical hits.

Dream Ability

Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by any move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 2
  • Fire ¼
  • Flying ½
  • Ghost 1
  • Grass 4
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
140
Kanto
140 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
222 Gold, Silver, Crystal
Updated Johto
227 HeartGold, SoulSilver

Names

French
Kabuto
Chinese
化石盔
German
Kabuto
Korean
투구
Japanese
カブト (kabuto)
Official Roomaji
Kabuto

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 1
  • Water 3
Search:
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
99 Search:
1414 EXP at level
Effort points
  • 1 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Kabuto Kabutops Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
30
2.6 233 264
Attack
80
57.8 228 259
Defense
90
77.6 248 279
Special Attack
55
35.8 178 209
Special Defense
45
18.1 158 189
Speed
55
37.1 178 209
Total
355
33.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆☆
Skill
★✯☆
Stamina
★✯☆
Jump
★★☆
Total
6/11/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is thought to have inhabited beaches 300 million years ago. It is protected by a stiff shell.

HeartGold

On rare occasions, some have been found as fossils which they became while hiding on the ocean floor.

SoulSilver

This Pokémon lived in ancient times. On rare occasions, it has been discovered as a living fossil.

Generation 5
Black, White

It is thought to have inhabited beaches 300 million years ago. It is protected by a stiff shell.

Sprites

Kabuto Kabuto Kabuto Kabuto

Miscellany

Species
Shellfish Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Kabuto
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Kabuto
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Kabuto
115

25.4 lb
11.5 kg

Locations

Moves

Rock and Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Kabuto's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden Normal non-damaging 30

Raises the user's Defense by one stage.

34 10 13 6 6 6 Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

39 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

44 19 19 11 11 11 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

49 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

25 16 16 16 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

28 31 21 21 21 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

37 37 26 26 26 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

31 31 31 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

46 36 36 36 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

43 41 41 41 Metal Sound Steel non-damaging 40 85%

Lowers the target's Special Defense by two stages.

49 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

55 55 46 46 46 AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

51 51 51 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• • • • • BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• • • • Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

• • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• • • Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • Knock Off Dark physical 20 20 100%

Target drops its held item.

• • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links