Essentials

Armaldo

Armaldo

rock bug

Abilities

Battle Armor

Protects against critical hits.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying 1
  • ghost 1
  • grass 1
  • ground 1
  • ice 1
  • normal ½
  • poison ½
  • psychic 1
  • rock 2
  • steel 2
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
348
Hoenn
136 Ruby, Sapphire, Emerald

Names

Japanese
アーマルド (aamarudo)
Official Roomaji
Armaldo
Korean
아말도
Chinese
太古盔甲
French
Armaldo
German
Armaldo

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 3
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

  • Tentacool
  • Shellder
  • Krabby
  • Omanyte
  • Kabuto
  • Corsola
  • Corphish
  • Lileep
  • Anorith
  • Skorupi

Training

Base EXP
199 Search:
2842 EXP at level
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
AnorithAnorith Armaldo Armaldo Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
125
94.7 318 349
Defense
100
83.9 268 299
Special Attack
70
56.4 208 239
Special Defense
80
67.6 228 259
Speed
45
25.4 158 189
Total
495
73.2

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It went ashore after evolving. Its entire body is clad in a sturdy armor.

HeartGold, SoulSilver

Its enormous, retractable claws can cut through most anything. Its entire body is clad in sturdy plates.

Sprites

Armaldo Armaldo Armaldo Armaldo

Miscellany

Species
Plate Search:
Color
gray Search:
Cry
Habitat Generation 3
water's edge Search:
Pawprint
Armaldo
Shape
Sciurine Search:

Height

Trainer dude

Armaldo
15

4'11.1"
1.5 m

Weight

Trainer dudette

Armaldo
682

150.4 lb
68.2 kg

Locations

Moves

Rock and bug moves get STAB, and have their type highlighted in green.

Physical moves better suit Armaldo's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden normal None 30 0 100%

Raises the user's Defense by one level.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

7 Harden normal None 30 0 100%

Raises the user's Defense by one level.

13 7 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

19 13 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

25 19 Metal Claw steel Physical 35 50 95%

Has a 10% chance to raise the user's Attack by one level.

31 25 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

37 31 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

46 37 Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

55 46 Slash normal Physical 20 70 100%

Has an increased chance for a critical hit.

64 55 Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

67 Crush Claw normal Physical 10 75 95%

Has a 50% chance to lower the target's Defense by one level.

73 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

54 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links