Essentials
Abilities
- Suction Cups
- This Pokemon cannot be switched with Roar or Whirlwind.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 346
- Hoenn

- 134
Names
- Japanese

- ユレイドル (yureidoru)
- Official Roomaji

- Yuradle
- Korean

- 릴리요
- Chinese

- 搖籃百合
- French

- Vacilys
- German

- Wielie
Training
- Base EXP
-
199
2842 EXP at level - Effort points
-
- 2 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- slow then very fast
- Wild held items
-

None 
5%
Big Root
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 80.4 | 345 | 376 | ||
| Attack | 62.8 | 230 | 261 | ||
| Defense | 81.5 | 262 | 293 | ||
| Special Attack | 68.8 | 230 | 261 | ||
| Special Defense | 90.7 | 282 | 313 | ||
| Speed | 23.1 | 154 | 185 | ||
| Total | 73.2 | ||||
Flavor
Flavor Text

- It lives in the shallows of warm seas. When the tide goes out, it digs up prey from beaches.

- It lives in the shallows of warm seas. When the tide goes out, it digs up prey from beaches.

- It lives in the shallows of warm seas. When the tide goes out, it digs up prey from beaches.

- It lives in warm seas. Its heavy body weighs it down so it won’t get washed away in rough weather.

- It lives in warm seas. Its heavy body weighs it down so it won’t get washed away in rough weather.
Sprites
Miscellany
- Species
- Barnacle
- Color
- green
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Alvine
Height
4'11.1"
1.5 m
Weight
133.2 lb
60.4 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| — | — | Constrict |
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35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| — | — | Acid |
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30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| — | — | Ingrain |
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20 | 0 | 100% | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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| 8 | Constrict |
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35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 15 | 8 | Acid |
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30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 22 | 15 | Ingrain |
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20 | 0 | 100% | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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| 29 | 22 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 36 | 29 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 48 | 36 | AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| 60 | Stockpile |
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20 | 0 | 100% | Stores energy up to three times for use with Spit Up and Swallow. |
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| 60 | Spit Up |
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10 | 1 | 100% | Power is 100 times the amount of energy Stockpiled. |
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| 46 | Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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| 56 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 66 | Stockpile |
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20 | 0 | 100% | Stores energy up to three times for use with Spit Up and Swallow. |
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| 66 | Spit Up |
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10 | 1 | 100% | Power is 100 times the amount of energy Stockpiled. |
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| 60 | 66 | Swallow |
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10 | 0 | 100% | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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| 76 | Wring Out |
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5 | 1 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
||
|
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot |
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40 | 0 | 95% | Lowers the target's Speed by one level. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | Hidden Power |
|
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
|
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 53 | Energy Ball |
|
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 69 | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| 70 | Flash |
|
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk |
|
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
|
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | Grass Knot |
|
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger |
|
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | Strength |
|
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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⅞ male, ⅛ female


