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Tentacool


Main Pokédex page | Flavor text and images

General

Tentacool
water poison

Abilities

Clear Body
This Pokémon's stats cannot be lowered.
Liquid Ooze
When the enemy uses absorbtion moves on this Pokémon, it loses HP instead of gaining.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
72
Gold/Silver/Crystal Johto
162
Ruby/Sapphire/Emerald Hoenn
66
Diamond/Pearl Sinnoh
136

Names

Japanese
メノクラゲ
Romaji
Menokurage

Flavor

Height
2'11.4" or 0.9 m
Weight
100.3 lb or 45.5 kg
Species
Jellyfish
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
24 or 0x18

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
9: Water 3
Steps to hatch
5,120
Compatible with
11 families; 21 total Pokémon

In the Wild

Base EXP
105 or 0x69
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Special Defense
Wild held items
Poison Barb (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
72 Tentacool Base form 73 Tentacruel Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
40
92 179 10.1
Defense
35
87 169 6.5
Special Attack
50
102 199 27.8
Special Defense
100
152 299 85
Speed
70
122 239 55.4
Average
55.8
- - 31

Flavor

See also: All versions' flavor text and sprites

Diamond Its body is virtually composed of water. It shoots strange beams from its crystal-like eyes.

Pearl It drifts in sea currents. Countless fishermen are hurt by its poison stingers.

Locations

Pastoria City
Valley Windworks
Route 205
Route 213
Route 218
Route 219
Route 221
Route 222
Route 220
Fuego Ironworks
Iron Island
Canalave City

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Pastoria City 20 - 30 surfing 60%
Valley Windworks 20 - 30 surfing 60%
Route 205 Floaroma City side 20 - 30 surfing 60%
Route 213 20 - 30 surfing 60%
Route 218 20 - 30 surfing 60%
Route 219 20 - 30 surfing 60%
Route 221 20 - 30 surfing 60%
Route 222 20 - 30 surfing 60%
Route 220 20 - 30 surfing 60%
Fuego Ironworks 20 - 30 surfing 60%
Iron Island 20 - 30 surfing 60%
Canalave City 20 - 30 surfing 60%

Move List

See also: This list in the move search

See also: Contest list

Tentacool's Special Attack is higher, so it will inflict more damage with special () moves.

Tentacool gets the STAB from water and poison moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
7 6 6 5 Supersonic normal none 20 -- 55% Confuses the target.
12 8 Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
12 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
13 12 Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
18 Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
19 19 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
25 25 19 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
22 Water Gun water special 25 40 100% Inflicts regular damage.
30 22 Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
29 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
27 30 Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
33 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
33 36 36 Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
40 43 43 36 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
48 49 49 40 Hydro Pump water special 5 120 80% Inflicts regular damage.
43 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Acupressure normal none 30 -- 0% Raises one of the user's stats at random by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
Chains Ruby/Sapphire Diamond/Pearl Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Diamond/Pearl Knock Off dark physical 20 20 100% Target drops its held item.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Rapid Spin normal physical 40 20 100% Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Confuse Ray ghost none 10 -- 100% Confuses the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Tentacool in other Pokédexes