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Skorupi


Main Pokédex page | Flavor text and images

General

Skorupi
poison bug

Abilities

Battle Armor
No moves will critically hit this Pokémon.
Sniper
This Pokémon inflicts double damage with critical hits.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
451
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
127

Names

Japanese
スコルピ
Romaji
Sukorupi

Flavor

Height
2'7.5" or 0.8 m
Weight
26.5 lb or 12 kg
Species
Scorpion
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
9: Water 3
Steps to hatch
5,120
Compatible with
36 families; 71 total Pokémon

In the Wild

Base EXP
114 or 0x72
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Defense
Wild held items
Poison Barb (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
451 Skorupi Base form 452 Drapion Raise to level 40

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
50
102 199 20.9
Defense
90
142 279 76.3
Special Attack
30
82 159 4.9
Special Defense
55
107 209 31.4
Speed
65
117 229 48.7
Average
55
- - 27.8

Flavor

See also: All versions' flavor text and sprites

Diamond It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.

Pearl It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Skorupi's Attack is higher, so it will inflict more damage with physical () moves.

Skorupi gets the STAB from poison and bug moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
6 Knock Off dark physical 20 20 100% Target drops its held item.
6 Leer normal none 30 -- 100% Lowers the target's Defense.
12 12 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
17 17 Acupressure normal none 30 -- 0% Raises one of the user's stats at random by two levels.
23 Knock Off dark physical 20 20 100% Target drops its held item.
28 23 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
34 28 Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
34 Bug Bite bug physical 20 60 100% Inflicts double damage if the user is holding a berry.
39 39 Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
45 45 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
50 50 Cross Poison poison physical 20 70 100% Has an increased chance for a critical hit and a 10% chance to Poison the target.
Diamond/Pearl Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
Chains Diamond/Pearl/Platinum Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Diamond/Pearl/Platinum Faint Attack dark physical 20 60 100% Never misses.
Chains Diamond/Pearl/Platinum Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Diamond/Pearl/Platinum Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
Chains Diamond/Pearl/Platinum Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Diamond/Pearl/Platinum Slash normal physical 20 70 100% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Diamond/Pearl Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Diamond/Pearl Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Skorupi in other Pokédexes