Essentials

Ponyta

Ponyta

Fire

Abilities

Run Away

Ensures success fleeing from wild battles.

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Dream Ability

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
77
Kanto
77 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
201 Gold, Silver, Crystal
Original Sinnoh
90 Diamond, Pearl
Extended Sinnoh
90 Platinum
Updated Johto
206 HeartGold, SoulSilver

Names

German
Ponita
Korean
포니타
Chinese
小火馬
French
Ponyta
Japanese
ポニータ (poniita)
Official Roomaji
Ponyta

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
152 Search:
2171 EXP at level
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Shuca Berry Shuca Berry
Generation 5 5% Shuca Berry Shuca Berry

Evolution

Baby Basic Stage 1 Stage 2
Ponyta Rapidash Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
85
65.2 238 269
Defense
55
32.8 178 209
Special Attack
65
50.9 198 229
Special Defense
65
49.2 198 229
Speed
90
77.6 248 279
Total
410
45.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆☆
Power
★✯
Skill
★✯
Stamina
★★✯
Jump
★★★★
Total
10/14/16

Flavor

Flavor Text

Generation 4
Diamond

About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.

Pearl

Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.

Platinum

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

HeartGold

It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.

SoulSilver

Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it.

Generation 5
Black, White

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

Sprites

Ponyta Ponyta Ponyta Ponyta

Miscellany

Species
Fire Horse Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Ponyta
Shape
Mensal Search:

Height

${_("Trainer dude")}

Ponyta
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Ponyta
300

66.1 lb
30.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Fire moves get STAB, and have their type highlighted in green.

Physical moves better suit Ponyta's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

5 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

4 5 7 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

8 9 9 10 6 6 4 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

13 14 14 16 10 10 9 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

30 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

15 15 13 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

32 19 19 19 19 19 19 17 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

35 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

21 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

39 26 25 25 25 24 24 25 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

43 34 31 31 28 28 28 29 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

33 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

48 43 38 38 34 33 33 37 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

53 38 37 37 41 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

45 45 44 42 42 45 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 53 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

48 46 46 49 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • • • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • • • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • • • Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

• • • • Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

• • • • • • • Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

• Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • Morning Sun Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

• Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

23 23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50 50 50 50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links