Found a bug? Have a suggestion? File a bug report!


Ponyta


Main Pokédex page | Flavor text and images

General

Ponyta
fire

Abilities

Flash Fire
When this Pokémon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.
Run Away
This Pokémon can always run from wild battles.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
77
Gold/Silver/Crystal Johto
201
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
90

Names

Japanese
ポニータ
Romaji
Poniita

Flavor

Height
3'3.4" or 1 m
Weight
66.1 lb or 30 kg
Species
Fire Horse
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
163 or 0xa3

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
152 or 0x98
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
Shuca Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
77 Ponyta Base form 78 Rapidash Raise to level 40

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
85
137 269 65.5
Defense
55
107 209 32.9
Special Attack
65
117 229 48.7
Special Defense
65
117 229 46.5
Speed
90
142 279 77.1
Average
68.3
- - 48.9

Flavor

See also: All versions' flavor text and sprites

Diamond About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.

Pearl Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.

Locations

Route 206
Route 210
Route 211
Route 211
Route 214
Route 215

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 206 14 - 16 Morning Daytime 35%; Night 25%
Route 210 Solaceon City side 18 - 20 Daytime 50%; Morning Night 30%
Route 211 Celestic City side 26 - 28 Morning Daytime 15%; Night 5%
Route 211 Eterna City side 13 Morning Daytime Night 10%
Route 214 23 - 24 Morning Daytime 35%; Night 25%
Route 215 21 - 22 Morning Daytime 30%; Night 20%

Move List

See also: This list in the move search

See also: Contest list

Ponyta's Attack is higher, so it will inflict more damage with physical () moves.

Ponyta gets the STAB from fire moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
4 5 5 7 Growl normal none 40 -- 100% Lowers the target's Attack.
8 9 9 10 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- 13 14 14 16 Ember fire special 25 40 100% Has a 10% chance to Burn the target.
19 19 19 19 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
26 25 25 25 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
30 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
34 31 31 28 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
32 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
35 Growl normal none 40 -- 100% Lowers the target's Attack.
43 38 38 34 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
39 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
43 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
45 45 44 Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
48 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
48 Flare Blitz fire physical 15 120 100% User receives 1/3 the damage inflicted in recoil. Has a 10% chance to Burn the target.
53 53 53 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Double Kick fighting physical 30 30 100% Hits twice in one turn.
Chains Ruby/Sapphire Diamond/Pearl Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Flame Wheel fire physical 25 60 100% Has a 10% chance to Burn the target. Can be used by Frozen Pokemon to thaw themselves.
Chains Diamond/Pearl Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Gold/Silver Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Miscellaneous moves
pokecenter Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Ponyta in other Pokédexes