Essentials
Abilities
- Refrigerate
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Hidden Ability
- Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 698
- Coastal Kalos
- 66
- Updated Alola
- 245
- Updated Akala
- 146
Names
- Japanese
- アマルス (amarusu)
- アマルス
- Korean
- 아마루스
- Chinese
- 冰雪龍
- 冰雪龙
- French
- Amagara
- German
- Amarino
- Spanish
- Amaura
- Italian
- Amaura
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Amaura | Aurorus Level up, during the night, starting at level 39 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 69.2 | 327 | 358 | |
Attack | 27.3 | 186 | 217 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 51.7 | 202 | 233 | |
Special Defense | 41.1 | 194 | 225 | |
Speed | 26.0 | 160 | 191 | |
Total | 31.7 |
Flavor
Flavor Text
-
This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years.
This calm Pokémon lived in a cold land where there were no violent predators like Tyrantrum.
This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years.
This calm Pokémon lived in a cold land where there were no violent predators like Tyrantrum.
-
It lived in cold areas in ancient times. It’s said that when Amaura whinnies, auroras appear in the night sky.
Amaura was restored successfully, but it’s not expected to live long because of the heat of the current environment.
Sprites
Height
4'3.2"
1.3 m
Weight
55.6 lb
25.2 kg
Locations
- X
- Y
Moves
Rock and Ice moves get STAB, and have their type highlighted in green.
Special moves better suit Amaura's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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5 | 5 | 5 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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10 | 10 | 10 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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15 | 15 | 15 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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18 | 18 | 18 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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20 | 20 | 20 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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26 | 26 | 26 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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30 | 30 | 30 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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34 | 34 | 34 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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38 | 38 | 38 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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41 | 41 | 41 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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44 | 44 | 44 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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47 | 47 | 47 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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50 | 50 | 50 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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57 | 57 | 57 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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65 | 65 | 65 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |