Essentials
Abilities
- Early Bird
Makes sleep pass twice as quickly.
- Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Hidden Ability
- Inner Focus
Prevents flinching.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 115
- Kanto
- 115
- Original Johto
- 205
- Updated Johto
- 210
- Coastal Kalos
- 62
- Original Alola
- 165
- Original Akala
- 92
- Updated Alola
- 199
- Updated Akala
- 100
Names
- Japanese
- ガルーラ (garuura)
- ガルーラ
- Official roomaji
- Garura
- Korean
- 캥카
- Chinese
- 袋獸
- 袋兽
- French
- Kangourex
- German
- Kangama
- Spanish
- Kangaskhan
- Italian
- Kangaskhan
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Kangaskhan |
Kangaskhan Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 93.2 | 383 | 414 | |
Attack | 69.9 | 258 | 289 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 73.2 | 248 | 279 | |
Total | 64.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/20
Flavor
Flavor Text
-
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
-
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe.
If it is safe, the young gets out of the belly pouch to play. The adult keeps a close eye on the youngster.
If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon’s parent is sure to be in the area, and it will become violently enraged at you.
-
Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.
Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.
You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Sprites
Height
7'2.6"
2.2 m
Weight
176.4 lb
80.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- HeartGold
- SoulSilver
- Black
- White
- X
- Y
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Kangaskhan's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
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7 | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | 10 | 10 | 10 | 10 | 10 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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13 | 7 | 13 | 13 | 13 | 13 | 13 | 13 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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19 | 19 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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19 | 19 | 19 | 19 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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19 | 13 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | 22 | 22 | 22 | 22 | 22 | 22 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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26 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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31 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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25 | 25 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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31 | 31 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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19 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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36 | 25 | 25 | 25 | 25 | 25 | 25 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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41 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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31 | 31 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | 31 | 31 | 31 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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37 | 37 | 34 | 34 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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37 | 37 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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43 | 43 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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46 | 43 | 43 | 34 | 34 | 34 | 34 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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37 | 37 | 37 | 37 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | 43 | 43 | 43 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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46 | 46 | 46 | 46 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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46 | 46 | 49 | 49 | 49 | 49 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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49 | 49 | 49 | 49 | 55 | 50 | 50 | 50 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |