Essentials
Abilities
- Corrosion
This Pokémon can inflict poison on Poison and Steel Pokémon.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 757
- Original Alola
- 161
- Original Akala
- 88
- Updated Alola
- 195
- Updated Akala
- 96
Names
- Japanese
- ヤトウモリ (yatoumori)
- ヤトウモリ
- Korean
- 야도뇽
- Chinese
- 夜盜火蜥
- 夜盗火蜥
- French
- Tritox
- German
- Molunk
- Spanish
- Salandit
- Italian
- Salandit
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Salandit | Salazzle Level up, females only, starting at level 33 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 18.7 | 269 | 300 | |
Attack | 10.4 | 156 | 187 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 56.3 | 210 | 241 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 60.4 | 222 | 253 | |
Total | 21.7 |
Flavor
Flavor Text
-
It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them.
Volcanoes or dry, craggy places are its home. It emanates a sweet-smelling poisonous gas that attracts bug Pokémon, then attacks them.
The males will do whatever the females tell them. They give the females most of their food. Due to malnutrition, the males can’t evolve.
It weakens opponents and sends them reeling with its poisonous gas. Salandit doesn’t deal well with Spinda, since it’s always reeling.
Sprites
Height
1'11.6"
0.6 m
Weight
10.6 lb
4.8 kg
Locations
Moves
Poison and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Salandit's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Poison Gas | 40 | — | 90% | Poisons the target. |
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5 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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8 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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16 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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21 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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24 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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29 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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32 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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37 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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40 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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45 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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48 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |