Essentials
Pokédex Numbers
- Introduced in
- National
- 776
- Original Alola
- 224
- Original Ula'ula
- 96
- Updated Alola
- 288
- Updated Ula'ula
- 109
Names
- Japanese
- バクガメス (bakugamesu)
- バクガメス
- Korean
- 폭거북스
- Chinese
- 爆焰龜獸
- 爆焰龟兽
- French
- Boumata
- German
- Tortunator
- Spanish
- Turtonator
- Italian
- Turtonator
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Turtonator |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 52.0 | 224 | 255 | |
Defense | 96.5 | 338 | 369 | |
Special Attack | 72.1 | 250 | 281 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 14.2 | 140 | 171 | |
Total | 61.7 |
Flavor
Flavor Text
-
The shell on its back is chemically unstable and explodes violently if struck. The hole in its stomach is its weak point.
It gushes fire and poisonous gases from its nostrils. Its dung is an explosive substance and can be put to various uses.
It lives in volcanoes and eats sulfur and other minerals. Materials from the food it eats form the basis of its explosive shell.
Its exploding shell poses a real danger but is sensitive to moisture. On rainy days, Turtonator takes silent refuge in caves.
Sprites
Height
6'6.7"
2.0 m
Weight
467.4 lb
212.0 kg
Locations
Moves
Fire and Dragon moves get STAB, and have their type highlighted in green.
Special moves better suit Turtonator's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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9 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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13 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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17 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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21 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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25 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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29 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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33 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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37 | Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
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41 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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45 | Shell Trap | 5 | 150 | 100% | -3 | Only inflicts damage if the user was hit by a physical move this turn. |
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49 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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53 | Explosion | 5 | 250 | 100% | User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |