Essentials

Turtonator

Blast Turtle Pokémon

Turtonator

Fire Dragon

Abilities

Shell Armor

Protects against critical hits.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire ¼
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
776
Original Alola
224 Sun, Moon
Original Ula'ula
96 Sun, Moon
Updated Alola
288 Ultra Sun, Ultra Moon
Updated Ula'ula
109 Ultra Sun, Ultra Moon

Names

Japanese
バクガメス (bakugamesu)
バクガメス
Korean
폭거북스
Chinese
爆焰龜獸
爆焰龟兽
French
Boumata
German
Tortunator
Spanish
Turtonator
Italian
Turtonator

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 Defense
Capture rate
70 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 7 5% Charcoal Charcoal

Evolution

Baby Basic Stage 1 Stage 2
Turtonator

Stats

Pctile Min IVs Max IVs
HP
60
38.5 293 324
Attack
78
52.0 224 255
Defense
135
96.5 338 369
Special Attack
91
72.1 250 281
Special Defense
85
69.9 238 269
Speed
36
14.2 140 171
Total
485
61.7

Flavor

Flavor Text

Generation 7
Sun

The shell on its back is chemically unstable and explodes violently if struck. The hole in its stomach is its weak point.

Moon

It gushes fire and poisonous gases from its nostrils. Its dung is an explosive substance and can be put to various uses.

Ultra Sun

It lives in volcanoes and eats sulfur and other minerals. Materials from the food it eats form the basis of its explosive shell.

Ultra Moon

Its exploding shell poses a real danger but is sensitive to moisture. On rainy days, Turtonator takes silent refuge in caves.

Sprites

Turtonator Turtonator

Miscellany

Species
Blast Turtle Pokémon Search:
Color
Red Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Turtonator
20

6'6.7"
2.0 m

Weight

Trainer dudette

Turtonator
2120

467.4 lb
212.0 kg

Locations

Moves

Fire and Dragon moves get STAB, and have their type highlighted in green.

Special moves better suit Turtonator's higher Special Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

9 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

13 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

17 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

21 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

25 Iron Defense Steel status 15

Raises the user's Defense by two stages.

29 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

33 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

37 Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

41 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

45 Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

49 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

53 Explosion Normal physical 5 250 100%

User faints.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

61 Will-O-Wisp Fire status 15 85%

Burns the target.

64 Explosion Normal physical 5 250 100%

User faints.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links