Essentials
Pokédex Numbers
- Introduced in
- National
- 7
- Kanto
- 7
- Original Johto
- 232
- Updated Johto
- 237
- Central Kalos
- 86
Names
- Japanese
- ゼニガメ (zenigame)
- ゼニガメ
- Official roomaji
- Zenigame
- Korean
- 꼬부기
- Chinese
- 傑尼龜
- 杰尼龟
- French
- Carapuce
- German
- Schiggy
- Spanish
- Squirtle
- Italian
- Squirtle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Squirtle | Wartortle Level up, starting at level 16 | Blastoise Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 13.1 | 261 | 292 | |
Attack | 14.4 | 164 | 195 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 41.6 | 196 | 227 | |
Speed | 20.8 | 154 | 185 | |
Total | 19.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/16
Flavor
Flavor Text
-
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
It shelters itself in its shell then strikes back with spouts of water at every opportunity.
-
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Shoots water at prey while in the water. Withdraws into its shell when in danger.
Squirtle’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
Sprites
Height
1'7.7"
0.5 m
Weight
19.8 lb
9.0 kg
Locations
- Red
- Blue
- Yellow
- FireRed
- LeafGreen
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | 7 | 7 | 7 | 7 | 7 | 7 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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15 | 7 | 7 | 7 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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13 | 13 | 13 | 13 | 13 | 13 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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22 | 18 | 18 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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28 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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23 | 23 | 19 | 19 | 19 | 19 | 19 | 19 | 19 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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28 | 28 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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35 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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34 | 34 | 34 | 34 | 34 | 34 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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33 | 33 | 34 | 37 | 37 | 37 | 37 | 37 | 37 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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42 | 47 | 47 | 37 | 40 | 40 | 40 | 40 | 40 | 40 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aura Sphere | 20 | 80 | — | Never misses. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |