Essentials
Abilities
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 258
- Original Hoenn
- 7
- New Hoenn
- 7
Names
- Japanese
- ミズゴロウ (mizugorou)
- ミズゴロウ
- Official roomaji
- Mizugorou
- Korean
- 물짱이
- Chinese
- 水躍魚
- 水躍鱼
- French
- Gobou
- German
- Hydropi
- Spanish
- Mudkip
- Italian
- Mudkip
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mudkip | Marshtomp Level up, starting at level 16 | Swampert Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 42.7 | 208 | 239 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 17.2 | 148 | 179 | |
Total | 18.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/19
Flavor
Flavor Text
-
To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.
-
Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.
To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.
The fin on Mudkip’s head acts as highly sensitive radar. Using this fin to sense movements of water and air, this Pokémon can determine what is taking place around it without using its eyes.
In water, Mudkip breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this Pokémon will unleash its amazing power—it can crush rocks bigger than itself.
Sprites
Height
1'3.7"
0.4 m
Weight
16.8 lb
7.6 kg
Locations
- Ruby
- Sapphire
- Emerald
- HeartGold
- SoulSilver
- Omega Ruby
- Alpha Sapphire
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Mudkip's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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4 | 4 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | 6 | 9 | 9 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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12 | 12 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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10 | 10 | 10 | 10 | 10 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | 15 | 17 | 17 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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19 | 19 | 19 | 19 | 19 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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24 | 24 | 24 | 24 | 24 | 20 | 20 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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28 | 28 | 28 | 28 | 28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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25 | 25 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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28 | 28 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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37 | 37 | 37 | 37 | 37 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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36 | 36 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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42 | 42 | 42 | 42 | 42 | 41 | 41 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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46 | 46 | 46 | 46 | 46 | 44 | 44 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |