Essentials
Pokédex Numbers
- Introduced in
- National
- 680
- Central Kalos
- 118
Names
- Japanese
- ニダンギル (nidangiru)
- ニダンギル
- Korean
- 쌍검킬
- Chinese
- 雙劍鞘
- 双剑鞘
- French
- Dimoclès
- German
- Duokles
- Spanish
- Doublade
- Italian
- Doublade
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Honedge | Doublade Level up, starting at level 35 | Aegislash Use a Dusk Stone |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 33.5 | 291 | 322 | |
Attack | 82.9 | 288 | 319 | |
Defense | 98.1 | 368 | 399 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 19.1 | 166 | 197 | |
Speed | 12.4 | 138 | 169 | |
Total | 48.2 |
Flavor
Flavor Text
-
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.
When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.
Sprites
Height
2'7.5"
0.8 m
Weight
9.9 lb
4.5 kg
Locations
Moves
Steel and Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Doublade's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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5 | 5 | — | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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5 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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8 | 8 | 8 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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13 | 13 | 13 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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18 | 18 | 18 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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20 | 20 | 20 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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22 | 22 | 22 | Aerial Ace | 20 | 60 | — | Never misses. |
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26 | 26 | 26 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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29 | 29 | 29 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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32 | 32 | 32 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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36 | 36 | 36 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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41 | 41 | 41 | Power Trick | 10 | — | — | User swaps Attack and Defense. |
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45 | 45 | 45 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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51 | 51 | 51 | Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Honedge but not Doublade | ||||||||||
Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |