Essentials
Abilities
- Inner Focus
Prevents flinching.
- Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Hidden Ability
- Moody
Raises a random stat two stages and lowers another one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 361
- Original Hoenn
- 171
- Extended Sinnoh
- 206
- New Hoenn
- 179
- Original Alola
- 246
- Original Ula'ula
- 118
- Updated Alola
- 323
- Updated Ula'ula
- 144
Names
- Japanese
- ユキワラシ (yukiwarashi)
- ユキワラシ
- Official roomaji
- Yukiwarashi
- Korean
- 눈꼬마
- Chinese
- 雪童子
- 雪童子
- French
- Stalgamin
- German
- Schneppke
- Spanish
- Snorunt
- Italian
- Snorunt
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Snorunt | Glalie Level up, starting at level 42 | ||
Froslass Use a Dawn Stone, females only |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 17.1 | 168 | 199 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 29.7 | 168 | 199 | |
Total | 13.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/18
Flavor
Flavor Text
-
It is said that several Snorunt gather under giant leaves and live together in harmony.
-
It is said that several Snorunt gather under giant leaves and live together in harmony.
In the snow country, certain folklore says a house will prosper if a Snorunt lives there.
Snorunt live in regions with heavy snowfall. In seasons without snow, such as spring and summer, this Pokémon steals away to live quietly among stalactites and stalagmites deep in caverns.
Snorunt survives by eating only snow and ice. Old folklore claims that a house visited by this Pokémon is sure to prosper for many generations to come.
-
Their numbers seem to have rapidly increased in Alola. Custom has it that houses where Snorunt live will be prosperous for generations to come.
It can only survive in cold areas. It bounces happily around, even in environments as cold as -150 degrees Fahrenheit.
It feeds mainly on ice and snow. It’s only able to survive in a limited number of places in the warm Alola region.
Rich people from cold areas all share childhood memories of playing with Snorunt.
Sprites
Height
2'3.6"
0.7 m
Weight
37.0 lb
16.8 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Ice moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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— | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 4 | 4 | 4 | 4 | 5 | 5 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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10 | 10 | 10 | 10 | 10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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10 | 10 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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16 | 13 | 13 | 13 | 13 | 14 | 14 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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19 | 19 | 19 | 19 | 19 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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25 | 22 | 22 | 22 | 22 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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28 | 28 | 28 | 28 | 23 | 23 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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28 | 28 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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32 | 32 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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37 | 37 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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28 | 31 | 31 | 31 | 31 | 41 | 41 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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37 | 37 | 37 | 37 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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34 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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37 | 40 | 40 | 40 | 40 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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43 | 46 | 46 | 46 | 46 | 46 | 46 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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50 | 50 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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79 | 79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |