Essentials
Abilities
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Rock Head
Protects against recoil damage.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 185
- Original Johto
- 106
- Original Sinnoh
- 93
- Extended Sinnoh
- 93
- Updated Johto
- 107
- Mountain Kalos
- 130
- Original Alola
- 31
- Original Melemele
- 31
- Original Akala
- 15
- Updated Alola
- 38
- Updated Melemele
- 38
- Updated Akala
- 15
Names
- Japanese
- ウソッキー (usokkii)
- ウソッキー
- Official roomaji
- Usokkie
- Korean
- 꼬지모
- Chinese
- 樹才怪
- 树才怪
- French
- Simularbre
- German
- Mogelbaum
- Spanish
- Sudowoodo
- Italian
- Sudowoodo
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bonsly Either parent must hold Rock Incense | Sudowoodo Level up, knowing Mimic |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.6 | 313 | 344 | |
Attack | 75.0 | 268 | 299 | |
Defense | 89.8 | 298 | 329 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 8.0 | 128 | 159 | |
Total | 39.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/14/18
Flavor
Flavor Text
-
To avoid being attacked, it does nothing but mimic a tree. It hates water and flees from rain.
-
Although it always pretends to be a tree, its composition appears more similar to rock than to vegetation.
It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.
Sudowoodo camouflages itself as a tree to avoid being attacked by enemies. However, because its hands remain green throughout the year, the Pokémon is easily identified as a fake during the winter.
-
To avoid attack, it mimics a tree. It will run off if splashed with water, which it hates.
Apparently, the larger the green parts of this Pokémon, the more collectors value it. It’s a particular favorite among elderly people.
It’s so popular with the elderly that there’s a magazine devoted to this Pokémon. Fans obsess over the particular length and angle of its arms.
The result of its holding the same pose all the time is arms that have become supple yet strong.
Sprites
Height
3'11.2"
1.2 m
Weight
83.8 lb
38.0 kg
Locations
- Pearl
- Platinum
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Rock moves get STAB, and have their type highlighted in green.
Physical moves better suit Sudowoodo's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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— | — | — | — | — | Copycat | 20 | — | — | Uses the target's last used move. |
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— | — | — | — | — | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | — | — | — | — | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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— | — | — | — | — | — | — | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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— | — | Mimic | 10 | — | — | Copies the target's last used move. |
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0 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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— | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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— | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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— | Copycat | 20 | — | — | Uses the target's last used move. |
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10 | 9 | 6 | 6 | 5 | 5 | 5 | — | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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19 | 17 | 9 | 9 | 8 | 8 | 8 | — | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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14 | 14 | 12 | 12 | 12 | — | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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17 | 17 | 15 | 15 | 15 | Mimic | 10 | — | — | Copies the target's last used move. |
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22 | 22 | Block | 5 | — | — | Prevents the target from leaving battle. |
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15 | 15 | 15 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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5 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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8 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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12 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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15 | Mimic | 10 | — | — | Copies the target's last used move. |
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25 | 25 | 19 | 19 | 19 | 19 | Feint Attack | 20 | 60 | — | Never misses. |
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22 | Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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30 | 30 | 22 | 22 | 22 | 26 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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26 | 26 | 26 | 29 | Block | 5 | — | — | Prevents the target from leaving battle. |
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28 | 25 | 33 | 33 | 29 | 29 | 29 | 33 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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38 | 38 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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33 | Block | 5 | — | — | Prevents the target from leaving battle. |
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33 | 33 | 33 | 36 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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37 | 41 | Feint Attack | 20 | 60 | — | Never misses. |
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46 | 49 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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41 | 41 | 36 | 36 | 36 | 40 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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57 | 46 | 46 | 40 | 40 | 40 | 43 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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43 | 43 | 43 | 47 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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49 | 49 | 47 | 47 | 47 | 50 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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54 | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Level up, learned by Bonsly but not Sudowoodo | |||||||||||||||
— | — | — | — | — | — | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tutor, learned by Bonsly but not Sudowoodo | |||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |