Essentials
Abilities
- Prankster
Raises non-damaging moves' priority by one stage.
Hidden Ability
- Magician
Steals the target's held item when the bearer uses a damaging move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 707
- Mountain Kalos
- 50
- Original Alola
- 241
- Original Ula'ula
- 113
- Updated Alola
- 314
- Updated Ula'ula
- 135
Names
- Japanese
- クレッフィ (kureffi)
- クレッフィ
- Korean
- 클레피
- Chinese
- 鑰圈兒
- 钥圈儿
- French
- Trousselin
- German
- Clavion
- Spanish
- Klefki
- Italian
- Klefki
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Klefki |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 32.3 | 287 | 318 | |
Attack | 54.5 | 228 | 259 | |
Defense | 75.9 | 250 | 281 | |
Special Attack | 62.6 | 228 | 259 | |
Special Defense | 72.4 | 242 | 273 | |
Speed | 58.8 | 218 | 249 | |
Total | 54.7 |
Flavor
Flavor Text
-
These key collectors threaten any attackers by fiercely jingling their keys at them.
It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.
These key collectors threaten any attackers by fiercely jingling their keys at them.
It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime.
-
This even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys.
It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.
Although it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Long ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.
Sprites
Height
0'7.9"
0.2 m
Weight
6.6 lb
3.0 kg
Locations
- X
- Y
Moves
Steel and Fairy moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Fairy Lock | 10 | — | — | Prevents all Pokémon from fleeing or switching out during the next turn. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | 5 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | 8 | 8 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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12 | 12 | 12 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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15 | 15 | 15 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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18 | 18 | 18 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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23 | 23 | 23 | Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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27 | 27 | 27 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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32 | 32 | 32 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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34 | 34 | 34 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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36 | 36 | 36 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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40 | 40 | 40 | Recycle | 10 | — | — | User recovers the item it last used up. |
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43 | 43 | 43 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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44 | 44 | 44 | Magic Room | 10 | — | — | Negates held items for five turns. |
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50 | 50 | 50 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |