Essentials
Abilities
- Inner Focus
Prevents flinching.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 42
- Kanto
- 42
- Original Johto
- 38
- Original Hoenn
- 64
- Original Sinnoh
- 29
- Extended Sinnoh
- 29
- Updated Johto
- 38
- Updated Unova
- 62
- Central Kalos
- 146
- New Hoenn
- 66
- Original Alola
- 69
- Original Melemele
- 69
- Original Akala
- 27
- Original Ula'ula
- 36
- Original Poni
- 20
- Updated Alola
- 81
- Updated Melemele
- 81
- Updated Akala
- 27
- Updated Ula'ula
- 36
- Updated Poni
- 27
Names
- Japanese
- ゴルバット (gorubatto)
- ゴルバット
- Official roomaji
- Golbat
- Korean
- 골뱃
- Chinese
- 大嘴蝠
- 大嘴蝠
- French
- Nosferalto
- German
- Golbat
- Spanish
- Golbat
- Italian
- Golbat
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Zubat | Golbat Level up, starting at level 22 | Crobat Level up, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.6 | 323 | 354 | |
Attack | 54.5 | 228 | 259 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 73.2 | 248 | 279 | |
Total | 50.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/15/20
Flavor
Flavor Text
-
Its sharp fangs puncture the toughest of hides and have small holes for greedily sucking blood.
Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood.
-
Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly.
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey.
Golbat loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokémon flits around in the night skies, seeking fresh blood.
Golbat bites down on prey with its four fangs and drinks the victim’s blood. It becomes active on inky dark moonless nights, flying around to attack people and Pokémon.
-
Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood.
Sometimes they drink so much blood, they can’t fly anymore. Then they fall to the ground and become food for other Pokémon.
Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon.
They can suck down over 10 ounces of blood in one go. They have been known to drink so much blood that they can no longer fly.
Sprites
Height
5'3.0"
1.6 m
Weight
121.3 lb
55.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
-
- Dark Cave, Blackthorn City entrance
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 2F
- Mt. Silver, top
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Silver
-
- Dark Cave, Blackthorn City entrance
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 2F
- Mt. Silver, top
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Crystal
-
- Dark Cave, Blackthorn City entrance
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 2F
- Mt. Silver, outside
- Mt. Silver, top
- Rock Tunnel, B1F
- Route 28
- Route 42
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Ruby
-
- Cave of Origin, 1F
- Cave of Origin, B1F
- Cave of Origin, B2F
- Cave of Origin, B3F
- Cave of Origin, entrance
- Meteor Falls, B1F
- Meteor Falls, back
- Meteor Falls, back/small room
- Seafloor Cavern
- Shoal Cave
- Shoal Cave, B1F
- Sky Pillar, 1F
- Sky Pillar, 3F
- Sky Pillar, 5F
- Victory Road, 1F
- Victory Road, B1F
- Victory Road, B2F
- Sapphire
-
- Cave of Origin, 1F
- Cave of Origin, B1F
- Cave of Origin, B2F
- Cave of Origin, B3F
- Cave of Origin, entrance
- Meteor Falls, B1F
- Meteor Falls, back
- Meteor Falls, back/small room
- Seafloor Cavern
- Shoal Cave
- Shoal Cave, B1F
- Sky Pillar, 1F
- Sky Pillar, 3F
- Sky Pillar, 5F
- Victory Road, 1F
- Victory Road, B1F
- Victory Road, B2F
- Emerald
-
- Cave of Origin, 1F
- Cave of Origin, B1F
- Cave of Origin, B2F
- Cave of Origin, B3F
- Cave of Origin, entrance
- Meteor Falls, B1F
- Meteor Falls, back
- Meteor Falls, back/small room
- Seafloor Cavern
- Shoal Cave
- Shoal Cave, B1F
- Sky Pillar, 1F
- Sky Pillar, 3F
- Sky Pillar, 5F
- Victory Road, 1F
- Victory Road, B1F
- Victory Road, B2F
- FireRed
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Icefall Cave, 1F
- Icefall Cave, B1F
- Icefall Cave, entrance
- Icefall Cave, waterfall
- Lost Cave, item rooms
- Lost Cave, room 1
- Lost Cave, room 10
- Lost Cave, room 2
- Lost Cave, room 3
- Lost Cave, room 4
- Lost Cave, room 5
- Lost Cave, room 6
- Lost Cave, room 7
- Lost Cave, room 8
- Lost Cave, room 9
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- LeafGreen
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Icefall Cave, 1F
- Icefall Cave, B1F
- Icefall Cave, entrance
- Icefall Cave, waterfall
- Lost Cave, item rooms
- Lost Cave, room 1
- Lost Cave, room 10
- Lost Cave, room 2
- Lost Cave, room 3
- Lost Cave, room 4
- Lost Cave, room 5
- Lost Cave, room 6
- Lost Cave, room 7
- Lost Cave, room 8
- Lost Cave, room 9
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Diamond
-
- Iron Island, 1F
- Iron Island, B1F left
- Iron Island, B1F right
- Iron Island, B2F left
- Iron Island, B2F right
- Iron Island, B3F
- Lost Tower, 3F
- Lost Tower, 4F
- Lost Tower, 5F
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, B1F
- Mt. Coronet, Route 216
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Route 227
- Snowpoint Temple, 1F
- Snowpoint Temple, B1F
- Snowpoint Temple, B2F
- Snowpoint Temple, B3F
- Snowpoint Temple, B4F
- Snowpoint Temple, B5F
- Stark Mountain
- Stark Mountain, entrance
- Stark Mountain, inside
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, B1F
- Victory Road, inside
- Victory Road, inside B1F
- Victory Road, inside exit
- Pearl
-
- Iron Island, 1F
- Iron Island, B1F left
- Iron Island, B1F right
- Iron Island, B2F left
- Iron Island, B2F right
- Iron Island, B3F
- Lost Tower, 3F
- Lost Tower, 4F
- Lost Tower, 5F
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, B1F
- Mt. Coronet, Route 216
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Route 227
- Snowpoint Temple, 1F
- Snowpoint Temple, B1F
- Snowpoint Temple, B2F
- Snowpoint Temple, B3F
- Snowpoint Temple, B4F
- Snowpoint Temple, B5F
- Stark Mountain
- Stark Mountain, entrance
- Stark Mountain, inside
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, B1F
- Victory Road, inside
- Victory Road, inside B1F
- Victory Road, inside exit
- Platinum
-
- Iron Island, 1F
- Iron Island, B1F left
- Iron Island, B1F right
- Iron Island, B2F left
- Iron Island, B2F right
- Iron Island, B3F
- Lost Tower, 3F
- Lost Tower, 4F
- Lost Tower, 5F
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, B1F
- Mt. Coronet, Route 216
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Oreburgh Gate, B1F
- Route 227
- Sendoff Spring
- Snowpoint Temple, 1F
- Snowpoint Temple, B1F
- Snowpoint Temple, B2F
- Snowpoint Temple, B3F
- Snowpoint Temple, B4F
- Snowpoint Temple, B5F
- Stark Mountain
- Stark Mountain, entrance
- Stark Mountain, inside
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, B1F
- Victory Road, inside
- Victory Road, inside B1F
- Victory Road, inside exit
- HeartGold
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- SoulSilver
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Black
- White
- Black 2
-
- White 2
-
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Poison and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Golbat's higher Attack, and have their class highlighted in green.
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | — | — | — | — | — | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | — | — | — | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | — | — | — | Supersonic | 20 | — | 55% | Confuses the target. |
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— | — | — | — | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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10 | 6 | 6 | — | 5 | 5 | 5 | 4 | 4 | 5 | 5 | Supersonic | 20 | — | 55% | Confuses the target. |
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11 | 6 | 9 | 9 | 9 | 8 | 8 | 7 | 7 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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11 | Supersonic | 20 | — | 55% | Confuses the target. |
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15 | 12 | 16 | 16 | 13 | 13 | 13 | 12 | 12 | 11 | 11 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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21 | 21 | 17 | 17 | 17 | 15 | 15 | 13 | 13 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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21 | 19 | 28 | 28 | 21 | 21 | 21 | 19 | 19 | 17 | 17 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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32 | 30 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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35 | 35 | 27 | 27 | 27 | 19 | 19 | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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24 | 24 | 24 | 24 | Swift | 20 | 60 | — | Never misses. |
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28 | 28 | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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27 | 27 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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42 | 42 | 42 | 33 | 33 | 33 | 32 | 32 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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35 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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39 | 33 | 33 | 35 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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43 | 55 | 40 | 40 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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43 | 43 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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48 | 48 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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51 | 51 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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38 | 38 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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49 | 49 | 39 | 39 | 45 | 42 | 42 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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56 | 56 | 45 | 45 | 51 | 47 | 47 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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51 | 51 | 57 | 52 | 52 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Egg, learned by Zubat but not Golbat | ||||||||||||||||||
Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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02 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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04 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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47 | 47 | 47 | 47 | 47 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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51 | 51 | Roost | 10 | — | — | Heals the user by half its max HP. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | 88 | 88 | 88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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89 | 89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |