Essentials

Barboach

The Whiskers Pokémon

Barboach

Water Ground

Abilities

Oblivious

Prevents infatuation and protects against Captivate.

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Hidden Ability

Hydration

Cures any major status ailment after each turn during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 4
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
339
Hoenn
127 Ruby, Sapphire, Emerald
Original Sinnoh
80 Diamond, Pearl
Extended Sinnoh
80 Platinum
Mountain Kalos
40 X, Y

Names

Japanese
ドジョッチ (dojocchi)
Official roomaji
Dojoach
Korean
미꾸리
Chinese
泥泥鰍
French
Barloche
German
Schmerbe
Spanish
Barboach
Italian
Barboach

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
58 Search:
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Barboach Whiscash Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
50
22.8 273 304
Attack
48
16.0 164 195
Defense
43
13.8 154 185
Special Attack
46
24.4 160 191
Special Defense
41
12.6 150 181
Speed
60
43.0 188 219
Total
288
10.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯☆
Skill
★✯✯☆
Stamina
★✯✯☆☆
Jump
★★☆
Total
6/14/19

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

Generation 6
X

It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.

Y

Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.

Sprites

Barboach Barboach Barboach Barboach

Miscellany

Species
Whiskers Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Barboach
Shape
Ichthyic Search:

Height

Trainer dude

Barboach
4

1'3.7"
0.4 m

Weight

Trainer dudette

Barboach
19

4.2 lb
1.9 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Pond
Score
50
Rate
30

Moves

Water and Ground moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

6 6 6 6 6 Mud Sport Ground status 15

Halves all Electric-type damage.

6 6 6 6 6 Water Sport Water status 15

Halves all Fire-type damage.

11 10 10 10 10 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

16 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

14 14 14 14 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

21 18 18 18 18 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

26 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

26 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

31 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

36 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

22 22 22 22 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

26 26 26 26 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

31 31 31 31 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

31 31 31 31 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

35 35 35 35 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

39 39 39 39 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

43 43 43 43 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

41 47 47 47 47 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links