Essentials

Fearow

Fearow

Normal Flying

Abilities

Keen Eye

Prevents accuracy from being lowered.

Dream Ability

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
22
Kanto
22 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
14 Gold, Silver, Crystal
Updated Johto
14 HeartGold, SoulSilver

Names

Chinese
大嘴雀
French
Rapasdepic
Korean
깨비드릴조
German
Ibitak
Japanese
オニドリル (onidoriru)
Official Roomaji
Onidrill

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
162 Search:
2314 EXP at level
Effort points
  • 2 Speed
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 5% Sharp Beak Sharp Beak
Generation 4 5% Sharp Beak Sharp Beak
Generation 5 5% Sharp Beak Sharp Beak

Evolution

Baby Basic Stage 1 Stage 2
Spearow Fearow Level up, starting at level 20

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
90
70.8 248 279
Defense
65
47.2 198 229
Special Attack
61
46.8 190 221
Special Defense
61
43.9 190 221
Speed
100
87.9 268 299
Total
442
53.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯
Power
★★★✯☆
Skill
★☆☆
Stamina
★✯☆
Jump
★★★★✯
Total
11/16/20

Flavor

Flavor Text

Generation 4
Diamond

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pearl

It has the stamina to keep flying all day on its broad wings. It fights by using its sharp beak.

Platinum

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

HeartGold

It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.

SoulSilver

It cleverly uses its thin, long beak to pluck and eat small insects that hide under the ground.

Generation 5
Black, White

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Sprites

Fearow Fearow Fearow Fearow

Miscellany

Species
Beak Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Fearow
Shape
Alar Search:

Height

${_("Trainer dude")}

Fearow
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Fearow
380

83.8 lb
38.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Normal and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Fearow's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

9 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

15 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

7 7 5 5 5 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

13 13 9 9 9 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

26 26 13 13 13 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

17 17 17 Aerial Ace Flying physical 20 60

Never misses.

25 32 32 23 23 23 Mirror Move Flying non-damaging 20

Uses the target's last used move.

34 40 40 Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

43 47 47 29 29 29 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

35 35 35 Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

41 41 41 Roost Flying non-damaging 10

Heals the user by half its max HP.

47 47 47 Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

53 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Level up, learned by Spearow but not Fearow
25 Aerial Ace Flying physical 20 60

Never misses.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Spearow but not Fearow
• • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • • Faint Attack Dark physical 20 60

Never misses.

• • • • False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

• • FeatherDance Flying non-damaging 15 100%

Lowers the target's Attack by two stages.

• • • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • • Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

• • • • Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

• Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

• • • • • Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

• • • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

• • • Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

02 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

04 Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

43 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

47 47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

External Links