Essentials

Skarmory

Skarmory

Steel Flying

Abilities

Keen Eye

Prevents accuracy from being lowered.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Dream Ability

Weak Armor

Raises Speed and lowers Defense by one stage each upon being hit by any move.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon ½
  • Electric 2
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost ½
  • Grass ¼
  • Ground 0
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
227
Original Johto
198 Gold, Silver, Crystal
Hoenn
115 Ruby, Sapphire, Emerald
Updated Johto
203 HeartGold, SoulSilver

Names

French
Airmure
German
Panzaeron
Korean
무장조
Chinese
盔甲鳥
Japanese
エアームド (eaamudo)
Official Roomaji
Airmd

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
168 Search:
2400 EXP at level
Effort points
  • 2 Defense
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 5% Sharp Beak Sharp Beak
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Skarmory

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
80
57.8 228 259
Defense
140
98.0 348 379
Special Attack
40
16.7 148 179
Special Defense
70
56.2 208 239
Speed
70
58.0 208 239
Total
465
59.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯☆
Power
★✯✯
Skill
★☆
Stamina
★✯☆☆
Jump
★★★✯✯
Total
7/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Despite being clad entirely in iron-hard armor, it flies at speeds over 180 mph.

HeartGold

Its sturdy wings look heavy, but they are actually hollow and light, allowing it to fly freely in the sky.

SoulSilver

After nesting in bramble bushes, the wings of its chicks grow hard from scratches by thorns.

Generation 5
Black, White

Despite being clad entirely in iron-hard armor, it flies at speeds over 180 mph.

Sprites

Skarmory Skarmory Skarmory Skarmory

Miscellany

Species
Armor Bird Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Skarmory
Shape
Alar Search:

Height

${_("Trainer dude")}

Skarmory
17

5'6.9"
1.7 m

Weight

${_("Trainer dudette")}

Skarmory
505

111.3 lb
50.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum
SoulSilver SoulSilver

Moves

Steel and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Skarmory's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

13 13 10 7 6 6 6 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

19 19 13 11 9 9 9 Swift Normal special 20 60

Never misses.

25 25 16 14 12 12 12 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

37 37 26 20 17 17 17 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

20 20 20 Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

29 24 23 23 23 Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

27 28 28 28 Spikes Ground non-damaging 20

Scatters Spikes, hurting opposing Pokémon that switch in.

33 31 31 31 Metal Sound Steel non-damaging 40 85%

Lowers the target's Special Defense by two stages.

49 49 32 38 34 34 34 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

42 Spikes Ground non-damaging 20

Scatters Spikes, hurting opposing Pokémon that switch in.

45 Metal Sound Steel non-damaging 40 85%

Lowers the target's Special Defense by two stages.

39 Autotomize Steel non-damaging 15

Raises the user's Speed by two stages and halves the user's weight.

40 39 39 42 Air Slash Flying special 20 75 95%

Has a 30% chance to make the target flinch.

46 42 42 45 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

50 45 45 50 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

• • • • Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Guard Swap Psychic non-damaging 10

User swaps Defense and Special Defense changes with the target.

• • • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • • Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

• Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

• • • • • • • Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

39 39 Swift Normal special 20 60

Never misses.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

47 47 47 47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

76 76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H5 H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links