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Zubat


Main Pokédex page | Flavor text and images

General

Zubat
poison flying

Abilities

Inner Focus
This Pokémon will not Flinch.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
41
Gold/Silver/Crystal Johto
37
Ruby/Sapphire/Emerald Hoenn
63
Diamond/Pearl Sinnoh
28

Names

Japanese
γ‚Ίγƒγƒƒγƒˆ
Romaji
Zubatto

Flavor

Height
2'7.5" or 0.8 m
Weight
16.5 lb or 7.5 kg
Species
Bat
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
107 or 0x6b

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
4: Flying
Steps to hatch
3,840
Compatible with
15 families; 31 total Pokémon

In the Wild

Base EXP
54 or 0x36
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
41 Zubat Base form 42 Golbat Raise to level 22 169 Crobat Happiness

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
45
97 189 14.4
Defense
35
87 169 6.5
Special Attack
30
82 159 4.9
Special Defense
40
92 179 10.3
Speed
55
107 209 36.7
Average
40.8
- - 6.5

Flavor

See also: All versions' flavor text and sprites

Diamond Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth.

Pearl Disliking sunlight, it sleeps deep in forests and caves until sundown.

Locations

Route 203
Route 204
Route 204
Route 206
Route 207
Route 208
Route 209
Route 211
Route 211
Route 216
Route 217
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Iron Island

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Oreburgh Mine 1F 7 Morning Daytime Night 20%
Oreburgh Mine B1F 8 Morning Daytime Night 20%
Oreburgh Gate 1F 6 Morning Daytime Night 20%
Oreburgh Gate B1F 8 - 10 Morning Daytime Night 60%
Wayward Cave 1F 14 - 16 Morning Daytime Night 45%
Wayward Cave B1F 15 - 17 Morning Daytime Night 35%
Lost Tower 1F 16 - 18 Morning Daytime 50%; Night 40%
Lost Tower 2F 17 - 19 Morning Daytime 50%; Night 40%
Lost Tower 3F 18 - 20 Morning Daytime 49%; Night 39%
Lost Tower 4F 19 - 21 Morning Daytime 45%; Night 35%
Lost Tower 5F 20 - 21 Morning Daytime 40%; Night 30%
Route 203 5 Night 10%
Route 204 Floaroma City side 6 Night 10%
Route 204 Jubilife City side 4 Night 10%
Route 206 15 Night 10%
Route 207 6 Night 10%
Route 208 16 Night 20%
Route 209 16 Night 10%
Route 211 Celestic City side 26 Night 10%
Route 211 Eterna City side 12 Night 10%
Route 216 33 Night 10%
Route 217 35 Night 10%
Mt. Coronet 4F 20 - 40 surfing 90%
Mt. Coronet B1F 20 - 40 surfing 90%
Mt. Coronet Route 207 14 - 15 Daytime Night 20%; Morning 10%
Mt. Coronet Route 211 12 - 13 Daytime Night 20%; Morning 10%
Ravaged Path 4 - 6 Morning Daytime Night 78%
Iron Island 1F 30 Morning Daytime Night 10%
Acuity Lakefront 35 Night 10%

Move List

See also: This list in the move search

See also: Contest list

Zubat's Attack is higher, so it will inflict more damage with physical () moves.

Zubat gets the STAB from poison and flying moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
10 6 6 5 Supersonic normal none 20 -- 55% Confuses the target.
11 6 9 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
11 Supersonic normal none 20 -- 55% Confuses the target.
15 12 16 16 13 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
21 21 17 Wing Attack flying physical 35 60 100% Inflicts regular damage.
21 19 26 26 21 Confuse Ray ghost none 10 -- 100% Confuses the target.
31 31 25 Air Cutter flying special 25 55 95% Has an increased chance for a critical hit.
28 27 Wing Attack flying physical 35 60 100% Inflicts regular damage.
36 36 36 29 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
41 41 33 Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
36 46 46 46 37 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
41 Air Slash flying special 20 75 95% Has a 30% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Brave Bird flying physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Faint Attack dark physical 20 60 100% Never misses.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Gust flying special 35 40 100% Inflicts regular damage.
Chains Diamond/Pearl/Platinum Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Diamond/Pearl/Platinum Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains Diamond/Pearl/Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Air Cutter flying special 25 55 95% Has an increased chance for a critical hit.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H2 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 88 Pluck flying physical 20 60 100% Inflicts double damage if the user is holding a berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 02 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 47 47 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 04 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.

Zubat in other Pokédexes