Essentials

Nosepass

Nosepass

Rock

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Dream Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 3
National
299
Hoenn
60 Ruby, Sapphire, Emerald
Extended Sinnoh
155 Platinum

Names

German
Nasgnet
Korean
코코파스
Chinese
朝北鼻
French
Tarinor
Japanese
ノズパス (nozupasu)
Official Roomaji
Nosepass

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
108 Search:
1542 EXP at level
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Hard Stone Hard Stone
Generation 5 5% Hard Stone Hard Stone

Evolution

Baby Basic Stage 1 Stage 2
Nosepass Probopass Level up, around Mt. Coronet Level up, around Chargestone Cave

Stats

Pctile Min IVs Max IVs
HP
30
2.6 233 264
Attack
45
14.5 158 189
Defense
135
97.5 338 369
Special Attack
45
23.7 158 189
Special Defense
90
80.3 248 279
Speed
30
8.9 128 159
Total
375
36.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯✯☆
Skill
★✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/12/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

Platinum

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

HeartGold, SoulSilver

If two of these meet, they cannot get too close because their noses repel each other.

Generation 5
Black, White

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

Sprites

Nosepass Nosepass Nosepass Nosepass

Miscellany

Species
Compass Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Nosepass
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Nosepass
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Nosepass
970

213.8 lb
97.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Rock moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

7 7 7 7 7 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

13 13 13 13 13 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

16 19 19 19 19 Block Normal non-damaging 5

Prevents the target from leaving battle.

22 25 25 25 25 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

28 31 31 31 31 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

31 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

37 43 43 43 43 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

49 49 49 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

49 55 55 55 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

55 61 61 61 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

43 61 67 67 67 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

46 67 73 73 73 Lock-On Normal non-damaging 5

Ensures that the user's next move will hit the target.

73 79 79 79 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Block Normal non-damaging 5

Prevents the target from leaving battle.

• • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Explosion Normal physical 5 250 100%

User faints.

• Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • • Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

• • • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links