Essentials
Abilities
- Sturdy
- One-hit KO moves do not work on this Pokemon.
- Magnet Pull
- Steel enemies cannot run or be switched out.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 299
- Hoenn

- 60
- Sinnoh

- 155

Names
- Japanese

- ノズパス (nozupasu)
- Official Roomaji

- Nosepass
- Korean

- 코코파스
- Chinese

- 朝北鼻
- French

- Tarinor
- German

- Nasgnet
Training
- Base EXP
-
108
1542 EXP at level - Effort points
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- 1 Defense
- Capture rate
- 255
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
5%
Hard Stone
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 3.4 | 233 | 264 | ||
| Attack | 16.1 | 158 | 189 | ||
| Defense | 96.8 | 338 | 369 | ||
| Special Attack | 23.9 | 158 | 189 | ||
| Special Defense | 79.0 | 248 | 279 | ||
| Speed | 8.4 | 128 | 159 | ||
| Total | 36.5 | ||||
Flavor
Flavor Text

- Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

- Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

- If two of these meet, they cannot get too close because their noses repel each other.

- If two of these meet, they cannot get too close because their noses repel each other.
Sprites
Miscellany
- Species
- Compass
- Color
- gray
- Cry
- download mp3
- Habitat

cave- Pawprint

- Shape
-
Anthropomorphic
Height
3'3.4"
1.0 m
Weight
213.8 lb
97.0 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| 7 | 7 | 7 | 7 | Harden |
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30 | 0 | 100% | Raises the user's Defense by one level. |
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| 13 | 13 | 13 | 13 | Rock Throw |
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15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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| 16 | 19 | 19 | 19 | Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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| 22 | 25 | 25 | 25 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 28 | 31 | 31 | 31 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 31 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 37 | 43 | 43 | 43 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 49 | 49 | Power Gem |
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20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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| 49 | 55 | 55 | Discharge |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 55 | 61 | 61 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 43 | 61 | 67 | 67 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 46 | 67 | 73 | 73 | Lock-On |
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5 | 0 | 100% | Ensures that the user's next move will hit the target. |
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| 73 | 79 | 79 | Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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| Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| Head Smash |
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5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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| Magnitude |
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30 | 1 | 100% | Power varies randomly from 10 to 150. |
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| Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 37 | 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 39 | 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 41 | 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 58 | 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 64 | 64 | 64 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 69 | 69 | 69 | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| 71 | 71 | 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 73 | 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 76 | 76 | 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 78 | 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female


