Essentials

Nosepass

Nosepass

rock

Abilities

Sturdy
One-hit KO moves do not work on this Pokemon.
Magnet Pull
Steel enemies cannot run or be switched out.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire ½
  • flying ½
  • ghost 1
  • grass 2
  • ground 2
  • ice 1
  • normal ½
  • poison ½
  • psychic 1
  • rock 1
  • steel 2
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
299
Hoenn Generation 3
60
Sinnoh Generation 4
155 Platinum

Names

Japanese
ノズパス (nozupasu)
Official Roomaji
Nosepass
Korean
코코파스
Chinese
朝北鼻
French
Tarinor
German
Nasgnet

Breeding

Gender
½ male, ½ female
Egg groups
  • Mineral
Steps to hatch
5120

Compatibility

  • Geodude
  • Onix
  • Sudowoodo
  • Nosepass
  • Snorunt

Training

Base EXP
108
1542 EXP at level
Effort points
  • 1 Defense
Capture rate
255
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

5% Hard StoneHard Stone

Evolution

Baby Basic Stage 1 Stage 2
Nosepass Nosepass ProbopassProbopass Level up in certain area: Mt. Coronet

Stats

Pctile Min IVs Max IVs
HP
30
3.4 233 264
Attack
45
16.1 158 189
Defense
135
96.8 338 369
Special Attack
45
23.9 158 189
Special Defense
90
79.0 248 279
Speed
30
8.4 128 159
Total
375
36.5

Flavor

Flavor Text

Diamond
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Pearl
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Platinum
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Heart Gold
If two of these meet, they cannot get too close because their noses repel each other.
Soul Silver
If two of these meet, they cannot get too close because their noses repel each other.

Sprites

Nosepass Nosepass Nosepass Nosepass

Miscellany

Species
Compass
Color
gray
Cry
download mp3
Habitat Generation 3
cave
Pawprint
Nosepass
Shape
Anthropomorphic

Height

Trainer dude

Nosepass
10

3'3.4"
1.0 m

Weight

Trainer dudette

Nosepass
970

213.8 lb
97.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

7 7 7 7 Harden normal None 30 0 100%

Raises the user's Defense by one level.

13 13 13 13 Rock Throw rock Physical 15 50 90%

Inflicts regular damage with no additional effect.

16 19 19 19 Block normal None 5 0 100%

Prevents the target from leaving battle.

22 25 25 25 Thunder Wave electric None 20 0 100%

Paralyzes the target.

28 31 31 31 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

31 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

37 43 43 43 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

49 49 Power Gem rock Special 20 70 100%

Inflicts regular damage with no additional effect.

49 55 55 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

55 61 61 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

43 61 67 67 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

46 67 73 73 Lock-On normal None 5 0 100%

Ensures that the user's next move will hit the target.

73 79 79 Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Block normal None 5 0 100%

Prevents the target from leaving battle.

Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Head Smash rock Physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Magnitude ground Physical 30 1 100%

Power varies randomly from 10 to 150.

Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 64 64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

69 69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

73 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links