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Shellder


Main Pokédex page | Flavor text and images

General

Shellder
water

Abilities

Shell Armor
No moves will critically hit this Pokémon.
Skill Link
This Pokémon always hits five times with 2-to-5-hit moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
90
Gold/Silver/Crystal Johto
169
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
シェルダー
Romaji
Sherudaa

Flavor

Height
11.8" or 0.3 m
Weight
8.8 lb or 4 kg
Species
Bivalve
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
23 or 0x17

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
9: Water 3
Steps to hatch
5,120
Compatible with
11 families; 21 total Pokémon

In the Wild

Base EXP
97 or 0x61
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Defense
Wild held items
Pearl (50%), Big Pearl (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
90 Shellder Base form 91 Cloyster Use a Water Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
30
137 264 2.2
Attack
65
117 229 38.5
Defense
100
152 299 82.8
Special Attack
45
97 189 22.3
Special Defense
25
77 149 1.2
Speed
40
92 179 16.8
Average
50.8
- - 20.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.

Locations

Valley Windworks
Route 205
Fuego Ironworks

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Valley Windworks 20 - 40 super-rod 5%
Route 205 Floaroma City side 20 - 40 super-rod 5%
Fuego Ironworks 20 - 40 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Shellder's Attack is higher, so it will inflict more damage with physical () moves.

Shellder gets the STAB from water moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- -- -- 4 Withdraw water none 40 -- 100% Raises the user's Defense.
9 9 8 Supersonic normal none 20 -- 55% Confuses the target.
8 13 Icicle Spear ice physical 30 10 100% Hits 2-5 times in one turn.
16 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
18 15 Supersonic normal none 20 -- 55% Confuses the target.
20 Leer normal none 30 -- 100% Lowers the target's Defense.
17 17 22 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
23 25 Clamp water physical 10 35 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
25 25 29 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
30 32 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
37 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
39 33 33 36 Leer normal none 30 -- 100% Lowers the target's Defense.
40 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
41 41 43 Clamp water physical 10 35 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
44 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
50 49 49 50 49 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains Ruby/Sapphire Diamond/Pearl Icicle Spear ice physical 30 10 100% Hits 2-5 times in one turn.
Chains Diamond/Pearl Mud Shot ground special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Rapid Spin normal physical 40 20 100% Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Miscellaneous moves
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 47 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 49 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Shellder in other Pokédexes