Essentials

Shellder

Shellder

Water

Abilities

Shell Armor

Protects against critical hits.

Skill Link

Extends two-to-five-hit moves to a full five hits every time.

Dream Ability

Overcoat

Protects against damage from weather.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
90
Kanto
90 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
169 Gold, Silver, Crystal
Updated Johto
171 HeartGold, SoulSilver

Names

French
Kokiyas
German
Muschas
Korean
셀러
Chinese
大舌貝
Japanese
シェルダー (sherudaa)
Official Roomaji
Shellder

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
97 Search:
1385 EXP at level
Effort points
  • 1 Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 50% Pearl Pearl
5% Big Pearl Big Pearl
Generation 4 50% Pearl Pearl
5% Big Pearl Big Pearl
Generation 5 50% Pearl Pearl
5% Big Pearl Big Pearl

Evolution

Baby Basic Stage 1 Stage 2
Shellder Cloyster Use a Water Stone

Stats

Pctile Min IVs Max IVs
HP
30
2.6 233 264
Attack
65
39.2 198 229
Defense
100
85.3 268 299
Special Attack
45
23.7 158 189
Special Defense
25
1.8 118 149
Speed
40
19.0 148 179
Total
305
18.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯
Skill
★✯
Stamina
★★✯☆
Jump
★★
Total
7/12/14

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.

HeartGold

It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.

SoulSilver

Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.

Generation 5
Black, White

It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.

Sprites

Shellder Shellder Shellder Shellder

Miscellany

Species
Bivalve Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Shellder
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Shellder
3

0'11.8"
0.3 m

Weight

${_("Trainer dudette")}

Shellder
40

8.8 lb
4.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Shellder's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

4 4 4 Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

18 9 9 8 8 8 Supersonic Normal non-damaging 20 55%

Confuses the target.

8 13 13 13 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

16 16 16 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 20 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

15 Supersonic Normal non-damaging 20 55%

Confuses the target.

23 25 25 25 Clamp Water physical 10 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

28 28 28 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

32 Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

30 17 17 22 32 32 37 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

37 37 40 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

40 40 Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

44 44 44 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

49 Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

25 25 29 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

39 33 33 36 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

41 41 43 Clamp Water physical 10 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

50 49 49 50 49 49 52 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

56 Shell Smash Normal non-damaging 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

61 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

• Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • • • Barrier Psychic non-damaging 30

Raises the user's Defense by two stages.

• • • • • • BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • • Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

• • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • • Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

• • • • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

36 Selfdestruct Normal physical 5 200 100%

User faints.

39 39 Swift Normal special 20 60

Never misses.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

47 Explosion Normal physical 5 250 100%

User faints.

49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H8 H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

External Links