Essentials

Scizor

Scizor

Bug Steel

Abilities

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Technician

Strengthens moves of 60 base power or less to inflict 1.5× damage.

Dream Ability

Light Metal

Halves the Pokémon's weight.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fighting 1
  • Fire 4
  • Flying 1
  • Ghost ½
  • Grass ¼
  • Ground 1
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
212
Original Johto
111 Gold, Silver, Crystal
Extended Sinnoh
196 Platinum
Updated Johto
112 HeartGold, SoulSilver

Names

French
Cizayox
German
Scherox
Chinese
巨鉗螳螂
Korean
핫삼
Japanese
ハッサム (hassamu)
Official Roomaji
Hassam

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
200 Search:
2857 EXP at level
Effort points
  • 2 Attack
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Scyther Scizor Trade, while holding a Metal Coat

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
130
96.1 328 359
Defense
100
85.3 268 299
Special Attack
55
35.8 178 209
Special Defense
80
69.1 228 259
Speed
65
50.8 198 229
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★★★✯☆
Skill
★✯☆☆☆
Stamina
★★✯✯☆
Jump
★★☆
Total
9/14/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.

Platinum

It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.

HeartGold

It swings its eye-patterned pincers up to scare its foes. This makes it look like it has three heads.

SoulSilver

Its wings are not used for flying. They are flapped at high speed to adjust its body temperature.

Generation 5
Black, White

It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.

Sprites

Scizor Scizor Scizor Scizor
Scizor Scizor Scizor Scizor

Miscellany

Species
Pincer Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Scizor
Shape
Lepidopterous Search:

Height

${_("Trainer dude")}

Scizor
18

5'10.9"
1.8 m

Weight

${_("Trainer dudette")}

Scizor
1180

260.1 lb
118.0 kg

Locations

Moves

Bug and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Scizor's higher Attack, and have their class highlighted in green.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

6 6 6 5 5 5 5 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

12 11 11 9 9 9 9 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

18 16 16 13 13 13 13 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

24 21 21 17 17 17 17 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

30 26 26 21 21 21 21 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

25 25 25 25 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

36 31 31 29 29 29 29 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

42 36 36 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

48 41 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 33 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

41 37 37 37 37 Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

41 41 41 41 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

46 46 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

45 45 45 45 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

49 49 49 49 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

53 53 53 53 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

57 57 57 57 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

61 61 61 Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

Level up, learned by Scyther but not Scizor
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

30 26 26 21 21 21 21 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

41 37 37 37 37 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

53 53 53 53 Air Slash Flying special 20 75 95%

Has a 30% chance to make the target flinch.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Scyther but not Scizor
• • • • • • • Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • • Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• • • • • • Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • • • • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • • • • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • • • Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 Swift Normal special 20 60

Never misses.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

47 47 47 47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

62 62 62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Scyther but not Scizor
Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Swift Normal special 20 60

Never misses.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links