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Seaking


Main Pokédex page | Flavor text and images

General

Seaking
water

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.
Water Veil
This Pokémon cannot become Burned.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
119
Gold/Silver/Crystal Johto
79
Ruby/Sapphire/Emerald Hoenn
51
Diamond/Pearl Sinnoh
79

Names

Japanese
アズマオウ
Romaji
Azumaou

Flavor

Height
4'3.2" or 1.3 m
Weight
86 lb or 39 kg
Species
Goldfish
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
158 or 0x9e

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
Steps to hatch
5,120
Compatible with
11 families; 19 total Pokémon

In the Wild

Base EXP
170 or 0xaa
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
118 Goldeen Base form 119 Seaking Raise to level 33

Stats

Stat Base Max Stat %ile
L50 L100
HP
80
187 364 71.8
Attack
92
144 283 75.7
Defense
65
117 229 46.9
Special Attack
65
117 229 48.7
Special Defense
80
132 259 65.7
Speed
68
120 235 55
Average
75
- - 56.2

Flavor

See also: All versions' flavor text and sprites

Diamond It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.

Pearl To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.

Locations

Twinleaf Town
Resort Area
Route 203
Route 204
Route 204
Route 209
Route 212
Route 214
Lake Acuity
Lake Valor
Lake Verity
Lake Verity

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Twinleaf Town 20 - 50 super-rod 35%
Resort Area 20 - 50 super-rod 35%
Route 203 20 - 50 super-rod 35%
Route 204 Floaroma City side 20 - 50 super-rod 35%
Route 204 Jubilife City side 20 - 50 super-rod 35%
Route 209 20 - 50 super-rod 35%
Route 212 Hearthome City side 20 - 50 super-rod 35%
Route 214 20 - 50 super-rod 35%
Lake Acuity 20 - 50 super-rod 35%
Spring Path 20 - 50 super-rod 35%
Lake Valor 20 - 50 super-rod 35%
Lake Verity after 20 - 50 super-rod 35%
Lake Verity before 20 - 50 super-rod 35%

Move List

See also: This list in the move search

See also: Contest list

Seaking's Attack is higher, so it will inflict more damage with physical () moves.

Seaking gets the STAB from water moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Peck flying physical 35 35 100% Inflicts regular damage.
-- Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
-- -- -- -- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- -- -- Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
-- -- -- Supersonic normal none 20 -- 55% Confuses the target.
-- -- 10 10 7 Supersonic normal none 20 -- 55% Confuses the target.
-- -- 15 15 11 Horn Attack normal physical 25 65 100% Inflicts regular damage.
17 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
-- 24 24 21 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
30 -- 29 29 31 Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
39 41 41 41 40 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
48 49 49 49 47 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
54 61 61 61 56 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
69 63 Megahorn bug physical 10 120 85% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Seaking in other Pokédexes