Essentials

Victreebel

Victreebel

Grass Poison

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Dream Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
71
Kanto
71 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
66 Gold, Silver, Crystal
Updated Johto
66 HeartGold, SoulSilver

Names

German
Sarzenia
Korean
우츠보트
Chinese
大食花
French
Empiflor
Japanese
ウツボット (utsubotto)
Official Roomaji
Utsubot

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
191 Search:
2728 EXP at level
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bellsprout Weepinbell Level up, starting at level 21 Victreebel Use a Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
80
74.6 333 364
Attack
105
84.6 278 309
Defense
65
47.2 198 229
Special Attack
100
84.3 268 299
Special Defense
60
40.8 188 219
Speed
70
58.0 208 239
Total
480
65.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★
Power
★★✯✯
Skill
★✯✯☆
Stamina
★★✯✯
Jump
★★✯
Total
8/15/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It pools in its mouth a fluid with a honeylike scent, which is really an acid that dissolves anything.

HeartGold

Acid that has dissolved many prey becomes sweeter, making it even more effective at attracting prey.

SoulSilver

This horrifying plant Pokémon attracts prey with aromatic honey, then melts them in its mouth.

Generation 5
Black, White

It pools in its mouth a fluid with a honeylike scent, which is really an acid that dissolves anything.

Sprites

Victreebel Victreebel Victreebel Victreebel

Miscellany

Species
Flycatcher Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Victreebel
Shape
Alvine Search:

Height

${_("Trainer dude")}

Victreebel
17

5'6.9"
1.7 m

Weight

${_("Trainer dudette")}

Victreebel
155

34.2 lb
15.5 kg

Locations

Moves

Grass and Poison moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

27 Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

13 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

47 47 47 47 Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

47 47 47 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

15 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

18 Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

Level up, learned by Weepinbell but not Victreebel
Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6 6 6 7 7 7 7 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

11 11 11 11 11 11 11 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

17 17 17 15 15 15 15 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

19 19 19 17 17 17 17 Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

24 24 24 23 23 23 23 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

27 27 27 27 Knock Off Dark physical 20 20 100%

Target drops its held item.

35 35 35 35 Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

49 54 54 54 41 41 41 41 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

47 47 47 47 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Bellsprout but not Victreebel
• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • • • • • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• • • • • • Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • • • • • • Leech Life Bug physical 15 20 100%

Heals the user by half the damage inflicted.

• • • • • • Magical Leaf Grass special 20 60

Never misses.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

• • • • • • Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

• • • • • • Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

• • • • • • • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• • Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

• • • • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

06 06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links