Essentials
Abilities
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 74
- Kanto
- 74
- Original Johto
- 34
- Original Hoenn
- 57
- Original Sinnoh
- 31
- Extended Sinnoh
- 31
- Updated Johto
- 34
- Mountain Kalos
- 9
- New Hoenn
- 58
- Original Alola
- 229
- Original Ula'ula
- 101
- Updated Alola
- 298
- Updated Ula'ula
- 119
Names
- Japanese
- イシツブテ (ishitsubute)
- イシツブテ
- Official roomaji
- Isitsubute
- Korean
- 꼬마돌
- Chinese
- 小拳石
- 小拳石
- French
- Racaillou
- German
- Kleinstein
- Spanish
- Geodude
- Italian
- Geodude
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Geodude | Graveler Level up, starting at level 25 | Golem Trade |
Geodude Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.5 | 253 | 284 | |
Attack | 54.5 | 228 | 259 | |
Defense | 82.1 | 268 | 299 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 3.2 | 128 | 159 | |
Speed | 2.7 | 108 | 139 | |
Total | 13.4 |
Flavor
Flavor Text
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At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.
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Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
It is impossible to distinguish from rocks. It slams against others in contests of hardness.
The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.
When Geodude sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this Pokémon rolls downhill in search of food.
-
Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.
There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.
Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.
It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.
Sprites
Height
1'3.7"
0.4 m
Weight
44.8 lb
20.3 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 30
- Rate
- 50
Moves
Rock and Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Geodude's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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4 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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6 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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10 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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12 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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16 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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18 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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22 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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24 | Self-Destruct | 5 | 200 | 100% | User faints. |
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28 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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30 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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36 | Explosion | 5 | 250 | 100% | User faints. |
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40 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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42 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |