Essentials

Geodude

Alola Form

Alolan Geodude

Rock Electric

Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ¼
  • Ghost 1
  • Grass 2
  • Ground 4
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
74
Kanto
74 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
34 Gold, Silver, Crystal
Original Hoenn
57 Ruby, Sapphire, Emerald
Original Sinnoh
31 Diamond, Pearl
Extended Sinnoh
31 Platinum
Updated Johto
34 HeartGold, SoulSilver
Mountain Kalos
9 X, Y
New Hoenn
58 Omega Ruby, Alpha Sapphire
Original Alola
229 Sun, Moon
Original Ula'ula
101 Sun, Moon
Updated Alola
298 Ultra Sun, Ultra Moon
Updated Ula'ula
119 Ultra Sun, Ultra Moon

Names

Japanese
イシツブテ (ishitsubute)
イシツブテ
Official roomaji
Isitsubute
Korean
꼬마돌
Chinese
小拳石
小拳石
French
Racaillou
German
Kleinstein
Spanish
Geodude
Italian
Geodude

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Cell Battery Cell Battery

Evolution

Baby Basic Stage 1 Stage 2
Geodude Graveler Level up, starting at level 25 Golem Trade

Geodude Forms

  • Geodude
  • Alolan Geodude

Stats

Pctile Min IVs Max IVs
HP
40
9.5 253 284
Attack
80
54.5 228 259
Defense
100
82.1 268 299
Special Attack
30
5.7 128 159
Special Defense
30
3.2 128 159
Speed
20
2.7 108 139
Total
300
13.4

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.

Generation 6
X

Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.

Y

It is impossible to distinguish from rocks. It slams against others in contests of hardness.

Omega Ruby

The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.

Alpha Sapphire

When Geodude sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this Pokémon rolls downhill in search of food.

Generation 7
Sun

Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.

Moon

There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.

Ultra Sun

Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.

Ultra Moon

It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.

Sprites

Alolan Geodude Alolan Geodude

Miscellany

Species
Rock Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Geodude
Shape
Brachial Search:

Height

Trainer dude

Alolan Geodude
4

1'3.7"
0.4 m

Weight

Trainer dudette

Alolan Geodude
203

44.8 lb
20.3 kg

Locations

Pal Park

Area
Mountain
Score
30
Rate
50

Moves

Rock and Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Geodude's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

4 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

6 Rock Polish Rock status 20

Raises the user's Speed by two stages.

10 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

12 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

16 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

18 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

22 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

24 Self-Destruct Normal physical 5 200 100%

User faints.

28 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

30 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

34 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

36 Explosion Normal physical 5 250 100%

User faints.

40 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

42 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

64 Explosion Normal physical 5 250 100%

User faints.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links