Essentials

Golem

Alola Form

Alolan Golem

Rock Electric

Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ¼
  • Ghost 1
  • Grass 2
  • Ground 4
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
76
Kanto
76 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
36 Gold, Silver, Crystal
Original Hoenn
59 Ruby, Sapphire, Emerald
Original Sinnoh
33 Diamond, Pearl
Extended Sinnoh
33 Platinum
Updated Johto
36 HeartGold, SoulSilver
Mountain Kalos
11 X, Y
New Hoenn
60 Omega Ruby, Alpha Sapphire
Original Alola
231 Sun, Moon
Original Ula'ula
103 Sun, Moon
Updated Alola
300 Ultra Sun, Ultra Moon
Updated Ula'ula
121 Ultra Sun, Ultra Moon

Names

Japanese
ゴローニャ (goroonya)
ゴローニャ
Official roomaji
Golonya
Korean
딱구리
Chinese
隆隆岩
隆隆岩
French
Grolem
German
Geowaz
Spanish
Golem
Italian
Golem

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
223 Search:
Effort points
  • 3 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 50% Cell Battery Cell Battery

Evolution

Baby Basic Stage 1 Stage 2
Geodude Graveler Level up, starting at level 25 Golem Trade

Golem Forms

  • Golem
  • Alolan Golem

Stats

Pctile Min IVs Max IVs
HP
80
74.1 333 364
Attack
120
87.7 308 339
Defense
130
95.3 328 359
Special Attack
55
34.2 178 209
Special Defense
65
44.2 198 229
Speed
45
23.7 158 189
Total
495
67.1

Flavor

Flavor Text

Generation 5
Black, White

Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.

Black 2, White 2

Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.

Generation 6
X

It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.

Y

Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.

Omega Ruby

Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below.

Alpha Sapphire

Golem is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill, grooves have been dug into the sides of mountains to serve as guideways for diverting this Pokémon’s course.

Generation 7
Sun

Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity.

Moon

Once a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells.

Ultra Sun

When Golem grow old, they stop shedding their shells. Those that have lived a long, long time have shells green with moss.

Ultra Moon

It detonates its own body. The power from that explosion can propel it up steep mountain paths with amazing speed.

Sprites

Alolan Golem Alolan Golem

Miscellany

Species
Megaton Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Golem
Shape
Anthropomorphic Search:

Height

Trainer dude

Alolan Golem
17

5'6.9"
1.7 m

Weight

Trainer dudette

Alolan Golem
3160

696.7 lb
316.0 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Rock and Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Golem's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

4 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

6 Rock Polish Rock status 20

Raises the user's Speed by two stages.

10 Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

12 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

16 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

18 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

22 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

24 Self-Destruct Normal physical 5 200 100%

User faints.

30 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

34 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

40 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

44 Explosion Normal physical 5 250 100%

User faints.

50 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

54 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

60 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Level up, learned by Graveler but not Golem
10 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Level up, learned by Graveler but not Golem
Mud Sport Ground status 15

Halves all Electric-type damage.

4 Mud Sport Ground status 15

Halves all Electric-type damage.

12 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

22 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

40 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Geodude but not Golem
• Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

• Block Normal status 5

Prevents the target from leaving battle.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

• Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

64 Explosion Normal physical 5 250 100%

User faints.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links