Essentials
Abilities
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 76
- Kanto
- 76
- Original Johto
- 36
- Original Hoenn
- 59
- Original Sinnoh
- 33
- Extended Sinnoh
- 33
- Updated Johto
- 36
- Mountain Kalos
- 11
- New Hoenn
- 60
- Original Alola
- 231
- Original Ula'ula
- 103
- Updated Alola
- 300
- Updated Ula'ula
- 121
Names
- Japanese
- ゴローニャ (goroonya)
- ゴローニャ
- Official roomaji
- Golonya
- Korean
- 딱구리
- Chinese
- 隆隆岩
- 隆隆岩
- French
- Grolem
- German
- Geowaz
- Spanish
- Golem
- Italian
- Golem
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Geodude | Graveler Level up, starting at level 25 | Golem Trade |
Golem Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 74.1 | 333 | 364 | |
Attack | 87.7 | 308 | 339 | |
Defense | 95.3 | 328 | 359 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 23.7 | 158 | 189 | |
Total | 67.1 |
Flavor
Flavor Text
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Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
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It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.
Even dynamite can’t harm its hard, boulder-like body. It sheds its hide just once a year.
Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below.
Golem is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill, grooves have been dug into the sides of mountains to serve as guideways for diverting this Pokémon’s course.
-
Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity.
Once a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells.
When Golem grow old, they stop shedding their shells. Those that have lived a long, long time have shells green with moss.
It detonates its own body. The power from that explosion can propel it up steep mountain paths with amazing speed.
Sprites
Height
5'6.9"
1.7 m
Weight
696.7 lb
316.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Rock and Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Golem's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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4 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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6 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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10 | Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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12 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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16 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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18 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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22 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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24 | Self-Destruct | 5 | 200 | 100% | User faints. |
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30 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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34 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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40 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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44 | Explosion | 5 | 250 | 100% | User faints. |
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50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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54 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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60 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Level up, learned by Graveler but not Golem | ||||||||
10 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Level up, learned by Graveler but not Golem | ||||||||
— | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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4 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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12 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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22 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Geodude but not Golem | ||||||||
Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |