Essentials
Abilities
- Sturdy
 Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Magnet Pull
 Prevents Steel opponents from fleeing or switching out.
Hidden Ability
- Sand Force
 Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
 - 476
 - Extended Sinnoh
 - 
            156
            
         - Updated Unova
 - 
            165
            

         - Coastal Kalos
 - 
            94
            

         - New Hoenn
 - 
            62
            

         - Original Alola
 - 
            199
            

         - Original Akala
 - 
            126
            

         - Updated Alola
 - 
            255
            

         - Updated Akala
 - 
            156
            

         
Names
- Japanese
        

 - ダイノーズ (dainoozu)
 - 
        

 - ダイノーズ
 - Official roomaji
        

 - Dainose
 - Korean
        

 - 대코파스
 - Chinese
        

 - 大朝北鼻
 - 
        

 - 大朝北鼻
 - French
        

 - Tarinorme
 - German
        

 - Voluminas
 - Spanish
        

 - Probopass
 - Italian
        

 - Probopass
 
Breeding
Compatibility
Training
- Base EXP
 - 
            184
            
    
    
        
    
         - Effort points
 - 
            
- 1 Defense
 - 2 Special Defense
 
 - Capture rate
 - 
            60
            
    
    
        
    
         - Base happiness
 - 
            70
            
    
    
        
    
         - Growth rate
 - 
            medium
            
    
    
        
    
         
Wild held items
             
         | 
        5% |   Hard Stone | 
    
             
         | 
        5% |   Hard Stone | 
    
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         | 
        5% |   Hard Stone | 
    
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        nothing | |
             
         | 
        5% |   Magnet | 
    
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Nosepass | Probopass Level up, around Mt. Coronet (Sinnoh) Level up, around Chargestone Cave (Unova) Level up, around Route 13 (Kalos) Level up | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 38.5 | 293 | 324 | |
| Attack | 23.5 | 178 | 209 | |
| Defense | 97.6 | 358 | 389 | |
| Special Attack | 58.9 | 218 | 249 | |
| Special Defense | 98.9 | 368 | 399 | |
| Speed | 17.2 | 148 | 179 | |
| Total | 78.3 | 

 Pokéathlon Performance
 Minimum; 
 Base; 
 Maximum
- Speed
 

- Power
 




- Skill
 



- Stamina
 




- Jump
 




- Total
 - 8/13/21
 
Flavor
Flavor Text

- 
  


It freely controls three small units called Mini-Noses using magnetic force.


It freely controls three units called Mini-Noses using magnetic force.
 
- 
  

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

It freely controls three small units called Mini-Noses using magnetic force.

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

It freely controls three small units called Mini-Noses using magnetic force.
 
- 
  

It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.

Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.

It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
 
Sprites
Height
            
            
                4'7.1" 
                1.4 m
            
Weight
            
            
                749.6 lb 
                340.0 kg
            
Locations
Pal Park
- Area
 - Mountain
 - Score
 - 80
 - Rate
 - 10
 
Moves
Rock and Steel moves get STAB, and have their type highlighted in green.
Special moves better suit Probopass's higher Special Attack, and have their class highlighted in green.
    
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
| — | — | — | — | — | — | — | Magnet Rise | ![]()  | 
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10 | — | — | User is immune to Ground moves and effects for five turns.  | 
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| — | — | — | — | — | — | — | Gravity | ![]()  | 
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns.  | 
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| — | Wide Guard | ![]()  | 
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn.  | 
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| — | — | — | — | — | — | — | Tackle | ![]()  | 
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35 | 40 | 100% | Inflicts regular damage with no additional effect.  | 
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| — | — | — | — | — | — | — | Iron Defense | ![]()  | 
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15 | — | — | Raises the user's Defense by two stages.  | 
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| — | — | — | — | Magnet Bomb | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 0 | Tri Attack | ![]()  | 
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10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target.  | 
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| — | — | — | — | — | — | — | Block | ![]()  | 
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5 | — | — | Prevents the target from leaving battle.  | 
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| — | Tri Attack | ![]()  | 
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10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target.  | 
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| — | Magnetic Flux | ![]()  | 
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20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.  | 
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| — | Magnet Rise | ![]()  | 
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10 | — | — | User is immune to Ground moves and effects for five turns.  | 
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| — | Gravity | ![]()  | 
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns.  | 
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| — | Wide Guard | ![]()  | 
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn.  | 
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| — | Tackle | ![]()  | 
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35 | 40 | 100% | Inflicts regular damage with no additional effect.  | 
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| 7 | 7 | 7 | 7 | — | Iron Defense | ![]()  | 
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15 | — | — | Raises the user's Defense by two stages.  | 
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| — | Block | ![]()  | 
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5 | — | — | Prevents the target from leaving battle.  | 
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| 13 | 13 | 13 | 13 | — | — | — | — | Magnet Bomb | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 4 | 4 | 4 | 4 | Iron Defense | ![]()  | 
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15 | — | — | Raises the user's Defense by two stages.  | 
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| 19 | 19 | 19 | 19 | 8 | 8 | 7 | 7 | Block | ![]()  | 
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5 | — | — | Prevents the target from leaving battle.  | 
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| 11 | 11 | 10 | 10 | Magnet Bomb | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 25 | 25 | 25 | 25 | 15 | 15 | 13 | 13 | Thunder Wave | ![]()  | 
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20 | — | 90% | Paralyzes the target.  | 
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| 18 | 18 | Rock Blast | ![]()  | 
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10 | 25 | 90% | Hits 2-5 times in one turn.  | 
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| 22 | 22 | 16 | 16 | Rest | ![]()  | 
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10 | — | — | User sleeps for two turns, completely healing itself.  | 
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| 25 | 25 | 19 | 19 | Spark | ![]()  | 
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20 | 65 | 100% | Has a 30% chance to paralyze the target.  | 
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| 31 | 31 | 31 | 31 | 29 | 29 | 22 | 22 | Rock Slide | ![]()  | 
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10 | 75 | 90% | Has a 30% chance to make the target flinch.  | 
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| 32 | 32 | 25 | 25 | Power Gem | ![]()  | 
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20 | 80 | 100% | Inflicts regular damage with no additional effect.  | 
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| 28 | 28 | Rock Blast | ![]()  | 
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10 | 25 | 90% | Hits 2-5 times in one turn.  | 
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| 31 | 31 | Discharge | ![]()  | 
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15 | 80 | 100% | Has a 30% chance to paralyze the target.  | 
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| 37 | 37 | 37 | 37 | 36 | 36 | 34 | 34 | Sandstorm | ![]()  | 
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10 | — | — | Changes the weather to a sandstorm for five turns.  | 
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| 43 | 43 | 43 | 43 | Rest | ![]()  | 
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10 | — | — | User sleeps for two turns, completely healing itself.  | 
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| 49 | 49 | 49 | Power Gem | ![]()  | 
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20 | 80 | 100% | Inflicts regular damage with no additional effect.  | 
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| 49 | 55 | 55 | 55 | 39 | 39 | Discharge | ![]()  | 
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15 | 80 | 100% | Has a 30% chance to paralyze the target.  | 
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| 43 | 43 | 37 | 37 | Earth Power | ![]()  | 
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage.  | 
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| 55 | 61 | 61 | 61 | 46 | 46 | 40 | 40 | Stone Edge | ![]()  | 
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5 | 100 | 80% | Has an increased chance for a critical hit.  | 
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| 50 | 50 | 43 | 43 | Lock-On | ![]()  | 
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5 | — | — | Ensures that the user's next move will hit the target.  | 
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| 61 | 67 | 67 | 67 | 50 | 50 | 43 | 43 | Zap Cannon | ![]()  | 
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5 | 120 | 50% | Has a 100% chance to paralyze the target.  | 
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| 67 | 73 | 73 | 73 | Lock-On | ![]()  | 
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5 | — | — | Ensures that the user's next move will hit the target.  | 
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| 73 | 79 | 79 | 79 | Earth Power | ![]()  | 
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage.  | 
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| Level up, learned by Nosepass but not Probopass | |||||||||||||||
| 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | Harden | ![]()  | 
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30 | — | — | Raises the user's Defense by one stage.  | 
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| 13 | 13 | 13 | 13 | 11 | 11 | 10 | 10 | Rock Throw | ![]()  | 
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15 | 50 | 90% | Inflicts regular damage with no additional effect.  | 
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
| Egg, learned by Nosepass but not Probopass | |||||||||||||||
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Block | ![]()  | 
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5 | — | — | Prevents the target from leaving battle.  | 
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Double-Edge | ![]()  | 
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil.  | 
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Endure | ![]()  | 
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn.  | 
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                    Explosion | ![]()  | 
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5 | 250 | 100% | User faints.  | 
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                    Head Smash | ![]()  | 
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5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil.  | 
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Magnitude | ![]()  | 
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30 | * | 100% | Power varies randomly from 10 to 150.  | 
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Rollout | ![]()  | 
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns.  | 
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Stealth Rock | ![]()  | 
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20 | — | — | Causes damage when opposing Pokémon switch in.  | 
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Wide Guard | ![]()  | 
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn.  | 
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | |||||||||||||||
         
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    Ancient Power | ![]()  | 
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage.  | 
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    Block | ![]()  | 
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5 | — | — | Prevents the target from leaving battle.  | 
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    Earth Power | ![]()  | 
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage.  | 
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    Fire Punch | ![]()  | 
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15 | 75 | 100% | Has a 10% chance to burn the target.  | 
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    Gravity | ![]()  | 
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns.  | 
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    Headbutt | ![]()  | 
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15 | 70 | 100% | Has a 30% chance to make the target flinch.  | 
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    Ice Punch | ![]()  | 
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15 | 75 | 100% | Has a 10% chance to freeze the target.  | 
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    Iron Defense | ![]()  | 
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15 | — | — | Raises the user's Defense by two stages.  | 
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    Iron Head | ![]()  | 
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15 | 80 | 100% | Has a 30% chance to make the target flinch.  | 
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    Magic Coat | ![]()  | 
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn.  | 
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    Magnet Rise | ![]()  | 
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10 | — | — | User is immune to Ground moves and effects for five turns.  | 
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    Mud-Slap | ![]()  | 
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage.  | 
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    Pain Split | ![]()  | 
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20 | — | — | Sets the user's and targets's HP to the average of their current HP.  | 
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    Rollout | ![]()  | 
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns.  | 
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    Shock Wave | ![]()  | 
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20 | 60 | — | Never misses.  | 
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    Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
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    Snore | ![]()  | 
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping.  | 
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    Stealth Rock | ![]()  | 
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20 | — | — | Causes damage when opposing Pokémon switch in.  | 
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    Thunder Punch | ![]()  | 
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15 | 75 | 100% | Has a 10% chance to paralyze the target.  | 
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Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
| 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]()  | 
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn.  | 
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| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]()  | 
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70.  | 
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| 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | ![]()  | 
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5 | — | — | Changes the weather to sunny for five turns.  | 
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| 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | ![]()  | 
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20 | — | 100% | For the next few turns, the target can only use damaging moves.  | 
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| 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]()  | 
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5 | 150 | 90% | User foregoes its next turn to recharge.  | 
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| 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]()  | 
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10 | — | — | 4 | Prevents any moves from hitting the user this turn.  | 
    
| 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]()  | 
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102.  | 
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| 23 | 23 | 23 | 23 | 23 | Smack Down | ![]()  | 
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15 | 50 | 100% | Removes any immunity to Ground damage.  | 
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| 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | ![]()  | 
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15 | 90 | 100% | Has a 10% chance to paralyze the target.  | 
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| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]()  | 
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10 | 110 | 70% | Has a 30% chance to paralyze the target.  | 
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| 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | ![]()  | 
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users.  | 
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| 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]()  | 
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20 | * | 100% | Power increases with happiness, up to a maximum of 102.  | 
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| 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]()  | 
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15 | — | — | Raises the user's evasion by one stage.  | 
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| 34 | 34 | 34 | Shock Wave | ![]()  | 
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20 | 60 | — | Never misses.  | 
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| 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | ![]()  | 
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10 | — | — | Changes the weather to a sandstorm for five turns.  | 
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| 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | ![]()  | 
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15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage.  | 
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| 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | ![]()  | 
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15 | — | 100% | Prevents the target from using the same move twice in a row.  | 
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| 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | ![]()  | 
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned.  | 
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| 43 | 43 | 43 | Secret Power | ![]()  | 
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain.  | 
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| 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]()  | 
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10 | — | — | User sleeps for two turns, completely healing itself.  | 
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| 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | ![]()  | 
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.  | 
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| 58 | 58 | 58 | Endure | ![]()  | 
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn.  | 
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| 48 | 48 | 48 | 48 | 48 | Round | ![]()  | 
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15 | 60 | 100% | Has double power if it's used more than once per turn.  | 
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| 64 | 64 | 64 | 64 | 64 | 64 | 64 | 64 | Explosion | ![]()  | 
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5 | 250 | 100% | User faints.  | 
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| 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | ![]()  | 
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5 | 150 | 90% | User foregoes its next turn to recharge.  | 
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| 69 | 69 | 69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | ![]()  | 
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20 | — | — | Raises the user's Speed by two stages.  | 
    |
| 71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | ![]()  | 
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5 | 100 | 80% | Has an increased chance for a critical hit.  | 
    |
| 72 | 72 | 72 | 72 | 72 | Volt Switch | ![]()  | 
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20 | 70 | 100% | User must switch out after attacking.  | 
    ||||
| 73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | ![]()  | 
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20 | — | 90% | Paralyzes the target.  | 
    |
| 78 | 78 | 78 | 78 | 78 | Bulldoze | ![]()  | 
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage.  | 
    ||||
| 76 | 76 | 76 | Stealth Rock | ![]()  | 
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20 | — | — | Causes damage when opposing Pokémon switch in.  | 
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| 78 | 78 | 78 | Captivate | ![]()  | 
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender.  | 
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| 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | ![]()  | 
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10 | 75 | 90% | Has a 30% chance to make the target flinch.  | 
    |
| 82 | 82 | 82 | Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
    ||||||
| 83 | 83 | 83 | Natural Gift | ![]()  | 
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15 | * | 100% | Power and type depend on the held berry.  | 
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| 87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | ![]()  | 
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target.  | 
    |
| 88 | 88 | 88 | Sleep Talk | ![]()  | 
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping.  | 
    ||||||
| 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | ![]()  | 
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.  | 
    |
| 91 | 91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | ![]()  | 
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage.  | 
    |
| 94 | Secret Power | ![]()  | 
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain.  | 
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| 94 | 94 | 94 | Rock Smash | ![]()  | 
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage.  | 
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| 99 | 99 | 99 | Dazzling Gleam | ![]()  | 
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10 | 80 | 100% | Inflicts regular damage with no additional effect.  | 
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| 100 | 100 | 100 | Confide | ![]()  | 
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20 | — | — | Lowers the target's Special Attack by one stage.  | 
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| H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | ![]()  | 
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15 | 80 | 100% | Inflicts regular damage with no additional effect.  | 
    ||
| H6 | H6 | H6 | H6 | Rock Smash | ![]()  | 
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage.  | 
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            ½ male, ½ female
            
    
    
 Hard Stone
 Magnet
            Polycephalic
            
    
    



