Essentials
Abilities
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Hidden Ability
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 476
- Extended Sinnoh
- 156
- Updated Unova
- 165
- Coastal Kalos
- 94
- New Hoenn
- 62
- Original Alola
- 199
- Original Akala
- 126
- Updated Alola
- 255
- Updated Akala
- 156
Names
- Japanese
- ダイノーズ (dainoozu)
- ダイノーズ
- Official roomaji
- Dainose
- Korean
- 대코파스
- Chinese
- 大朝北鼻
- 大朝北鼻
- French
- Tarinorme
- German
- Voluminas
- Spanish
- Probopass
- Italian
- Probopass
Breeding
Compatibility
Training
- Base EXP
- 184
- Effort points
-
- 1 Defense
- 2 Special Defense
- Capture rate
- 60
- Base happiness
- 70
- Growth rate
- medium
Wild held items
5% | Hard Stone | |
5% | Hard Stone | |
5% | Hard Stone | |
nothing | ||
5% | Magnet |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Nosepass | Probopass Level up, around Mt. Coronet (Sinnoh) Level up, around Chargestone Cave (Unova) Level up, around Route 13 (Kalos) Level up |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 23.5 | 178 | 209 | |
Defense | 97.6 | 358 | 389 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 98.9 | 368 | 399 | |
Speed | 17.2 | 148 | 179 | |
Total | 78.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/21
Flavor
Flavor Text
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It freely controls three small units called Mini-Noses using magnetic force.
It freely controls three units called Mini-Noses using magnetic force.
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It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
-
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
Sprites
Height
4'7.1"
1.4 m
Weight
749.6 lb
340.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Rock and Steel moves get STAB, and have their type highlighted in green.
Special moves better suit Probopass's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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— | — | — | — | — | — | — | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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— | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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— | — | — | — | Magnet Bomb | 20 | 60 | — | Never misses. |
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0 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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— | — | — | — | — | — | — | Block | 5 | — | — | Prevents the target from leaving battle. |
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— | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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— | Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
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— | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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— | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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— | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | 7 | 7 | 7 | — | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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— | Block | 5 | — | — | Prevents the target from leaving battle. |
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13 | 13 | 13 | 13 | — | — | — | — | Magnet Bomb | 20 | 60 | — | Never misses. |
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4 | 4 | 4 | 4 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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19 | 19 | 19 | 19 | 8 | 8 | 7 | 7 | Block | 5 | — | — | Prevents the target from leaving battle. |
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11 | 11 | 10 | 10 | Magnet Bomb | 20 | 60 | — | Never misses. |
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25 | 25 | 25 | 25 | 15 | 15 | 13 | 13 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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18 | 18 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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22 | 22 | 16 | 16 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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25 | 25 | 19 | 19 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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31 | 31 | 31 | 31 | 29 | 29 | 22 | 22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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32 | 32 | 25 | 25 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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28 | 28 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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31 | 31 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | 37 | 37 | 37 | 36 | 36 | 34 | 34 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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43 | 43 | 43 | 43 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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49 | 49 | 49 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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49 | 55 | 55 | 55 | 39 | 39 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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43 | 43 | 37 | 37 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 61 | 61 | 61 | 46 | 46 | 40 | 40 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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50 | 50 | 43 | 43 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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61 | 67 | 67 | 67 | 50 | 50 | 43 | 43 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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67 | 73 | 73 | 73 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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73 | 79 | 79 | 79 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Level up, learned by Nosepass but not Probopass | |||||||||||||||
7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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13 | 13 | 13 | 13 | 11 | 11 | 10 | 10 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Nosepass but not Probopass | |||||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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64 | 64 | 64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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76 | 76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |