Essentials
Abilities
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 208
- Original Johto
- 63
- Original Sinnoh
- 35
- Extended Sinnoh
- 35
- Updated Johto
- 63
- Updated Unova
- 72
- Coastal Kalos
- 54
Names
- Japanese
- ハガネール (haganeeru)
- ハガネール
- Official roomaji
- Haganeil
- Korean
- 강철톤
- Chinese
- 大鋼蛇
- 大钢蛇
- French
- Steelix
- German
- Stahlos
- Spanish
- Steelix
- Italian
- Steelix
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Onix | Steelix Trade, while holding a Metal Coat |
Steelix Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.6 | 323 | 354 | |
Attack | 90.6 | 318 | 349 | |
Defense | 99.8 | 528 | 559 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 79.6 | 258 | 289 | |
Speed | 8.0 | 128 | 159 | |
Total | 94.3 |
Flavor
Flavor Text
-
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.
-
Tempered underground under high pressure and heat, its body is harder than any metal.
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth’s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.
Sprites
Height
34'5.4"
10.5 m
Weight
1631.4 lb
740.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 90
- Rate
- 3
Moves
Steel and Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Steelix's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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— | — | — | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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— | — | — | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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— | — | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | — | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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4 | 4 | 4 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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7 | 7 | 7 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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13 | 13 | 13 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | 16 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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19 | 19 | 19 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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20 | 20 | 20 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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22 | 22 | 22 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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25 | 25 | 25 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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28 | 28 | 28 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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31 | 31 | 31 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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34 | 34 | 34 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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37 | 37 | 37 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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40 | 40 | 40 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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43 | 43 | 43 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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46 | 46 | 46 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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49 | 49 | 49 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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52 | 52 | 52 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Level up, learned by Onix but not Steelix | ||||||||||
Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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19 | 19 | 19 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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37 | 37 | 37 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Onix but not Steelix | ||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Onix but not Steelix | ||||||||||
Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |