Essentials

Steelix

Mega Steelix

Mega Steelix

Steel Ground

Abilities

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 0
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ¼
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
208
Original Johto
63 Gold, Silver, Crystal
Original Sinnoh
35 Diamond, Pearl
Extended Sinnoh
35 Platinum
Updated Johto
63 HeartGold, SoulSilver
Updated Unova
72 Black 2, White 2
Coastal Kalos
54 X, Y

Names

Japanese
ハガネール (haganeeru)
ハガネール
Official roomaji
Haganeil
Korean
강철톤
Chinese
大鋼蛇
大钢蛇
French
Steelix
German
Stahlos
Spanish
Steelix
Italian
Steelix

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
214 Search:
Effort points
  • 2 Defense
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun nothing
Moon 5% Metal Coat Metal Coat

Evolution

Baby Basic Stage 1 Stage 2
Onix Steelix Trade, while holding a Metal Coat

Steelix Forms

  • Steelix
  • Mega Steelix

Stats

Pctile Min IVs Max IVs
HP
75
65.5 323 354
Attack
125
90.8 318 349
Defense
230
99.8 528 559
Special Attack
55
34.1 178 209
Special Defense
95
79.8 258 289
Speed
30
8.1 128 159
Total
610
94.5

Flavor

Flavor Text

Generation 5
Black, White

It is thought its body transformed as a result of iron accumulating internally from swallowing soil.

Black 2, White 2

The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.

Generation 6
X

Tempered underground under high pressure and heat, its body is harder than any metal.

Y

It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.

Omega Ruby, Alpha Sapphire

Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth’s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.

Sprites

Mega Steelix Mega Steelix

Miscellany

Species
Iron Snake Pokémon Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Steelix
Shape
Caudal Search:

Height

Trainer dude

Mega Steelix
105

34'5.4"
10.5 m

Weight

Trainer dudette

Mega Steelix
7400

1631.4 lb
740.0 kg

Locations

Pal Park

Area
Mountain
Score
90
Rate
3

Moves

Steel and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Steelix's higher Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Mud Sport Ground status 15

Halves all Electric-type damage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4 4 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7 7 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

10 10 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

13 13 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

19 19 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

20 20 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

22 22 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

25 25 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

28 28 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

31 31 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

34 34 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

37 37 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

40 40 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

43 43 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

46 46 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

49 49 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

52 52 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Level up, learned by Onix but not Steelix
Mud Sport Ground status 15

Halves all Electric-type damage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

19 19 Rock Polish Rock status 20

Raises the user's Speed by two stages.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

37 37 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Onix but not Steelix
• • Block Normal status 5

Prevents the target from leaving battle.

• • Defense Curl Normal status 40

Raises user's Defense by one stage.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

• • Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

• • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Omega Ruby, Alpha Sapphire Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Omega Ruby, Alpha Sapphire Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Onix but not Steelix
Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Explosion Normal physical 5 250 100%

User faints.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links