Essentials
Abilities
- Shadow Tag
Prevents opponents from fleeing or switching out.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 202
- Original Johto
- 107
- Original Hoenn
- 161
- Updated Johto
- 108
- Coastal Kalos
- 119
- New Hoenn
- 168
Names
- Japanese
- ソーナンス (soonansu)
- ソーナンス
- Official roomaji
- Sonans
- Korean
- 마자용
- Chinese
- 果然翁
- 果然翁
- French
- Qulbutoké
- German
- Woingenau
- Spanish
- Wobbuffet
- Italian
- Wobbuffet
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Wynaut Either parent must hold Lax Incense | Wobbuffet Level up, starting at level 15 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 99.5 | 553 | 584 | |
Attack | 5.2 | 134 | 165 | |
Defense | 31.8 | 184 | 215 | |
Special Attack | 7.6 | 134 | 165 | |
Special Defense | 33.8 | 184 | 215 | |
Speed | 10.8 | 134 | 165 | |
Total | 38.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/19
Flavor
Flavor Text
-
It desperately tries to keep its black tail hidden. It is said to be proof the tail hides a secret.
-
It hates light and shock. If attacked, it inflates its body to build up its counterstrike.
To keep its pitch-black tail hidden, it lives quietly in the darkness. It is never first to attack.
If two or more Wobbuffet meet, they will turn competitive and try to outdo each other’s endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
Wobbuffet does nothing but endure attacks—it won’t attack on its own. However, it won’t endure an attack on its tail. When that happens, the Pokémon will try to take the foe with it using Destiny Bond.
Sprites
Height
4'3.2"
1.3 m
Weight
62.8 lb
28.5 kg
Locations
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Psychic moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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— | — | — | — | — | — | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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— | — | — | — | — | — | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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— | — | — | — | — | — | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Level up, learned by Wynaut but not Wobbuffet | |||||||||||||
— | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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— | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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— | — | — | — | — | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |