Essentials
Pokédex Numbers
- Introduced in
- National
- 358
- Original Hoenn
- 151
- Original Sinnoh
- 83
- Extended Sinnoh
- 83
- Coastal Kalos
- 112
- New Hoenn
- 158
Names
- Japanese
- チリーン (chiriin)
- チリーン
- Official roomaji
- Chirean
- Korean
- 치렁
- Chinese
- 風鈴鈴
- 风铃铃
- French
- Éoko
- German
- Palimpalim
- Spanish
- Chimecho
- Italian
- Chimecho
Breeding
Compatibility
Training
- Base EXP
- 159
- Effort points
-
- 1 Special Attack
- 1 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- fast
Wild held items
nothing | ||
5% | Colbur Berry | |
5% | Colbur Berry | |
nothing | ||
5% | Cleanse Tag |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Chingling Either parent must hold Pure Incense | Chimecho Level up, during the night, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 17.1 | 168 | 199 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 47.9 | 198 | 229 | |
Total | 50.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/16
Flavor
Flavor Text
-
Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.
-
It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.
Emitting ultrasonic cries, it floats on winds to travel great distances.
Chimecho makes its cries echo inside its hollow body. When this Pokémon becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.
In high winds, Chimecho cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This Pokémon plucks berries with its long tail and eats them.
Sprites
Height
1'11.6"
0.6 m
Weight
2.2 lb
1.0 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Black
- White
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Chimecho's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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— | — | — | — | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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— | — | — | — | — | — | — | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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6 | 6 | 6 | 6 | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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9 | 9 | 9 | 9 | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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14 | 14 | 14 | 14 | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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4 | 4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 7 | 7 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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10 | 10 | 10 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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13 | 13 | 13 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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16 | 16 | 16 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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17 | 19 | 19 | 19 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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22 | 22 | 22 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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27 | 27 | 27 | Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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22 | 17 | 17 | 17 | 32 | 32 | 32 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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22 | 22 | 22 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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25 | 25 | 25 | 25 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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30 | 30 | 30 | 30 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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33 | 33 | 33 | 33 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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38 | 38 | 38 | 38 | Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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41 | 41 | 41 | 41 | 37 | 37 | 37 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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46 | 46 | 46 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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46 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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42 | 42 | 42 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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49 | 49 | 47 | 47 | 47 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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54 | 54 | 52 | 52 | 52 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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49 | 57 | 57 | 57 | 57 | 57 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Level up, learned by Chingling but not Chimecho | ||||||||||||||
22 | 22 | 22 | 16 | 16 | 16 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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25 | 25 | 19 | 19 | 19 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Egg, learned by Chingling but not Chimecho | ||||||||||||||
Recover | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Chingling but not Chimecho | ||||||||||||||
Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |