Essentials

Mimikyu

Disguised Form

Disguised Mimikyu

Ghost Fairy

Abilities

Disguise

Prevents the first instance of battle damage.

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ミミッキュ (mimikkyu)
ミミッキュ
Korean
따라큐
Chinese
謎擬Q
谜拟Q
French
Mimiqui
German
Mimigma
Spanish
Mimikyu
Italian
Mimikyu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
167 Search:
Effort points
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Chesto Berry Chesto Berry

Evolution

Baby Basic Stage 1 Stage 2
Mimikyu

Mimikyu Forms

  • Disguised Mimikyu
  • Busted Mimikyu
  • Totem Disguised Mimikyu
  • Totem Busted Mimikyu

Stats

Pctile Min IVs Max IVs
HP
55
29.8 283 314
Attack
90
65.1 248 279
Defense
80
63.6 228 259
Special Attack
50
27.2 168 199
Special Defense
105
88.1 278 309
Speed
96
80.8 260 291
Total
476
57.1

Flavor

Flavor Text

Generation 7
Moon

A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon.

Ultra Sun

Although it’s a quiet, lonely Pokémon, if you try to look at what’s under its rag, it will become agitated and resist violently.

Sprites

Disguised Mimikyu Disguised Mimikyu

Miscellany

Species
Disguise Pokémon Search:
Color
Yellow Search:
Cry
Shape
Caudal Search:

Height

Trainer dude

Disguised Mimikyu
2

0'7.9"
0.2 m

Weight

Trainer dudette

Disguised Mimikyu
7

1.5 lb
0.7 kg

Locations

Moves

Ghost and Fairy moves get STAB, and have their type highlighted in green.

Physical moves better suit Mimikyu's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Splash Normal status 40

Does nothing.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Copycat Normal status 20

Uses the target's last used move.

5 Double Team Normal status 15

Raises the user's evasion by one stage.

10 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

14 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

19 Mimic Normal status 10

Copies the target's last used move.

23 Feint Attack Dark physical 20 60

Never misses.

28 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

32 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

37 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

41 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

46 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

50 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

61 Will-O-Wisp Fire status 15 85%

Burns the target.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links