Essentials
Abilities
- Natural Cure
Cures any major status ailment upon switching out.
- Frisk
Reveals an opponent's held item upon entering battle.
Hidden Ability
- Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 708
- Mountain Kalos
- 61
- Original Alola
- 196
- Original Akala
- 123
- Updated Alola
- 250
- Updated Akala
- 151
Names
- Japanese
- ボクレー (bokuree)
- ボクレー
- Korean
- 나목령
- Chinese
- 小木靈
- 小木灵
- French
- Brocélôme
- German
- Paragoni
- Spanish
- Phantump
- Italian
- Phantump
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Phantump | Trevenant Trade |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 12.5 | 259 | 290 | |
Attack | 42.7 | 208 | 239 | |
Defense | 19.4 | 164 | 195 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 15.0 | 144 | 175 | |
Total | 17.5 |
Flavor
Flavor Text
-
These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.
According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.
These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.
According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.
-
These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams.
According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid.
By imitating the voice of a child, it causes people to get hopelessly lost deep in the forest. It’s trying to make friends with them.
An unknown spirit came to lodge in a tree stump, creating this Pokémon. A cure-all can be made from an infusion of its green leaves.
Sprites
Height
1'3.7"
0.4 m
Weight
15.4 lb
7.0 kg
Locations
- X
- Y
Moves
Ghost and Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Phantump's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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5 | 5 | 5 | 5 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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8 | 8 | 8 | 8 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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13 | 13 | 13 | 13 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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19 | 19 | 19 | 19 | Feint Attack | 20 | 60 | — | Never misses. |
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23 | 23 | 23 | 23 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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28 | 28 | 28 | 28 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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31 | 31 | 31 | 31 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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35 | 35 | 35 | 35 | Forest’s Curse | 20 | — | 100% | Adds Grass to the target's types. |
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39 | 39 | 39 | 39 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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45 | 45 | 45 | 45 | Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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49 | 49 | 49 | 49 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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54 | 54 | 54 | 54 | Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |