Essentials

Phantump

Stump Pokémon

Phantump

Ghost Grass

Abilities

Natural Cure

Cures any major status ailment upon switching out.

Frisk

Reveals an opponent's held item upon entering battle.

Hidden Ability

Harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 0
  • Fire 2
  • Flying 2
  • Ghost 2
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 0
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 6
National
708
Mountain Kalos
61 X, Y

Names

Japanese
ボクレー (bokuree)
ボクレー
Korean
나목령
Chinese
小木靈
小木灵
French
Brocélôme
German
Paragoni
Spanish
Phantump
Italian
Phantump

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
  • Amorphous
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
62 Search:
Effort points
  • 1 Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Phantump Trevenant Trade

Stats

Pctile Min IVs Max IVs
HP
43
12.6 259 290
Attack
70
43.0 208 239
Defense
48
19.5 164 195
Special Attack
50
27.3 168 199
Special Defense
60
37.4 188 219
Speed
38
15.1 144 175
Total
309
17.7

Flavor

Flavor Text

Generation 6
X

These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.

Y

According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.

Omega Ruby

These Pokémon are created when spirits possess rotten tree stumps. They prefer to live in abandoned forests.

Alpha Sapphire

According to old tales, these Pokémon are stumps possessed by the spirits of children who died while lost in the forest.

Generation 7
Moon

According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid.

Sprites

Phantump Phantump

Miscellany

Species
Stump Pokémon Search:
Color
Brown Search:
Cry
Shape
Brachial Search:

Height

Trainer dude

Phantump
4

1'3.7"
0.4 m

Weight

Trainer dudette

Phantump
70

15.4 lb
7.0 kg

Locations

X X
Y Y

Moves

Ghost and Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Phantump's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Confuse Ray Ghost status 10 100%

Confuses the target.

5 5 5 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

8 8 8 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

13 13 13 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

19 19 19 Feint Attack Dark physical 20 60

Never misses.

23 23 23 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

28 28 28 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

31 31 31 Will-O-Wisp Fire status 15 85%

Burns the target.

35 35 35 Forest’s Curse Grass status 20 100%

Adds Grass to the target's types.

39 39 39 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

45 45 45 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

49 49 49 Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

54 54 54 Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Bestow Normal status 15

Gives the user's held item to the target.

• • • Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • • Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

• • • Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Omega Ruby, Alpha Sapphire Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links