Essentials
Abilities
- Magma Armor
Prevents freezing.
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 218
- Original Johto
- 211
- Original Hoenn
- 103
- Updated Johto
- 216
- Mountain Kalos
- 12
- New Hoenn
- 108
Names
- Japanese
- マグマッグ (magumaggu)
- マグマッグ
- Official roomaji
- Magmag
- Korean
- 마그마그
- Chinese
- 熔岩蟲
- 熔岩虫
- French
- Limagma
- German
- Schneckmag
- Spanish
- Slugma
- Italian
- Slugma
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Slugma | Magcargo Level up, starting at level 38 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.5 | 253 | 284 | |
Attack | 8.6 | 148 | 179 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 2.7 | 108 | 139 | |
Total | 4.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/11/14
Flavor
Flavor Text
-
Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.
-
A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.
Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.
Molten magma courses throughout Slugma’s circulatory system. If this Pokémon is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.
Slugma does not have any blood in its body. Instead, intensely hot magma circulates throughout this Pokémon’s body, carrying essential nutrients and oxygen to its organs.
Sprites
Height
2'3.6"
0.7 m
Weight
77.2 lb
35.0 kg
Locations
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Slugma's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
||||
— | — | — | — | — | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
|||
8 | 8 | 8 | 5 | 5 | 6 | 6 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
|||
15 | 15 | 11 | 10 | 10 | 8 | 8 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
|||
22 | 22 | 16 | 14 | 14 | 13 | 13 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
|||
23 | 19 | 19 | Recover | 10 | — | — | Heals the user by half its max HP. |
|||||||
15 | 15 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
||||||||
20 | 20 | Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
||||||||
26 | 22 | 22 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||||||
23 | 23 | 27 | 27 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
||||||
29 | 29 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||
34 | 34 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
||||||||
28 | 28 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||
29 | 29 | 31 | 32 | 32 | 36 | 36 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
|||
41 | 41 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||
43 | 43 | Recover | 10 | — | — | Heals the user by half its max HP. |
||||||||
38 | 37 | 37 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||||||
36 | 36 | 48 | 48 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||||
43 | 43 | 41 | 41 | 41 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||
50 | 50 | 46 | 46 | 46 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||
53 | 50 | 50 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
|||||||
56 | 55 | 55 | 50 | 50 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||||||||
Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
||||||||||
Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
||||||||||
Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
||||||||||
Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||
Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||||||||
Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
||||||||||
Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
||||||||||
Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||||||||
Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
||||||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||
Self-Destruct | 5 | 200 | 100% | User faints. |
||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||||||
04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||
35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||
38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
|||
40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||
39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||
42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
||||||
43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||
50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
||||
59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
|||||||
58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
|||||
78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||
80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||
83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||||||
82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
H6 | H6 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||
96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||||||
H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |