Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 607
- Original Unova
- 113
- Updated Unova
- 190
- Mountain Kalos
- 65
Names
- Japanese
- ヒトモシ (hitomoshi)
- ヒトモシ
- Korean
- 불켜미
- Chinese
- 燭光靈
- 烛光灵
- French
- Funécire
- German
- Lichtel
- Spanish
- Litwick
- Italian
- Litwick
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Litwick | Lampent Level up, starting at level 41 | Chandelure Use a Dusk Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 4.1 | 128 | 159 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 2.7 | 108 | 139 | |
Total | 7.6 |
Flavor
Flavor Text
-
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
-
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
Sprites
Height
0'11.8"
0.3 m
Weight
6.8 lb
3.1 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Ghost and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Litwick's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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3 | 3 | 3 | 3 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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5 | 5 | 5 | 5 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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7 | 7 | 7 | 7 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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10 | 10 | 10 | 10 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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13 | 13 | 13 | 13 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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16 | 16 | 16 | 16 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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20 | 20 | 20 | 20 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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24 | 24 | 24 | 24 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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28 | 28 | 28 | 28 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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33 | 33 | 33 | 33 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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38 | 38 | 38 | 38 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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43 | 43 | 43 | 43 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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49 | 49 | 49 | 49 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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61 | 61 | 61 | 61 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |