Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
- Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 592
- Original Unova
- 98
- Updated Unova
- 180
- Updated Alola
- 318
- Updated Ula'ula
- 139
Names
- Japanese
- プルリル (pururiru)
- プルリル
- Korean
- 탱그릴
- Chinese
- 輕飄飄
- 轻飘飘
- French
- Viskuse
- German
- Quabbel
- Spanish
- Frillish
- Italian
- Frillish
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Frillish | Jellicent Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 8.6 | 148 | 179 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 17.2 | 148 | 179 | |
Total | 26.8 |
Flavor
Flavor Text
-
With its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor.
They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
-
They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
-
It wraps its veillike arms and legs around prey swimming by and drags them down to the depths of the ocean.
Using the invisible poison spikes on its veillike arms and legs, it paralyzes its enemies and causes them to drown.
Sprites
Height
3'11.2"
1.2 m
Weight
72.8 lb
33.0 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Water and Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Frillish's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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5 | 5 | 5 | 5 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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9 | 9 | 9 | 9 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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13 | 13 | 13 | 13 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | Recover | 10 | — | — | Heals the user by half its max HP. |
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22 | 22 | 22 | 22 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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27 | 27 | 27 | 27 | Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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32 | 32 | 32 | 32 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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37 | 37 | 37 | 37 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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43 | 43 | 43 | 43 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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49 | 49 | 49 | 49 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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55 | 55 | 55 | 55 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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61 | 61 | 61 | 61 | Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |