Essentials

Goldeen

Goldeen

water

Abilities

Swift Swim
This Pokemon's Speed doubles during Rain Dance.
Water Veil
This Pokemon cannot become Burned.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
118
Kanto Generation 1
118
Johto Generation 2
78
Hoenn Generation 3
50
Sinnoh Generation 4
78
Johto Generation 4
78

Names

Japanese
トサキント (tosakinto)
Official Roomaji
Tosakinto
Korean
콘치
Chinese
角金魚
French
Poissirène
German
Goldini

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 2
Steps to hatch
5120

Compatibility

  • Goldeen
  • Magikarp
  • Chinchou
  • Qwilfish
  • Remoraid
  • Carvanha
  • Wailmer
  • Barboach
  • Relicanth
  • Luvdisc
  • Finneon

Training

Base EXP
111
1585 EXP at level
Effort points
  • 1 Attack
Capture rate
225
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Goldeen Goldeen SeakingSeaking Level up: 33

Stats

Pctile Min IVs Max IVs
HP
45
18.6 263 294
Attack
67
43.7 202 233
Defense
60
41.3 188 219
Special Attack
35
10.9 138 169
Special Defense
50
25.8 168 199
Speed
63
47.8 194 225
Total
320
24.7

Flavor

Flavor Text

Diamond
It swims elegantly by flittering its tail fin as if it were a dress. It has the look of a queen.
Pearl
It swims at a steady 5 knots. If it senses danger, it will strike back with its sharp horn.
Platinum
Though it appears very elegant when swimming with fins unfurled, it can jab powerfully with its horn.
Heart Gold
Its dorsal, pectoral and tail fins wave elegantly in water. That is why it is known as the water dancer.
Soul Silver
A strong swimmer, it is capable of swimming nonstop up fast streams at a steady speed of five knots per hour.

Sprites

Goldeen Goldeen Goldeen Goldeen
Goldeen Goldeen Goldeen Goldeen

Miscellany

Species
Goldfish
Color
red
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Goldeen
Shape
Ichthyic

Height

Trainer dude

Goldeen
6

1'11.6"
0.6 m

Weight

Trainer dudette

Goldeen
150

33.1 lb
15.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

19 10 10 10 7 7 Supersonic normal None 20 0 55%

Confuses the target.

24 15 15 15 11 11 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

17 17 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

24 24 24 21 21 Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

27 27 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

30 29 29 29 31 31 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

37 38 38 38 37 37 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

45 43 43 43 41 41 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

54 52 52 52 47 47 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

57 51 51 Megahorn bug Physical 10 120 85%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Generation 1 Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

07 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

39 39 Swift normal Special 20 60 100%

Never misses.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links