Essentials

Maractus

Maractus

Grass

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Chlorophyll

Doubles Speed during strong sunlight.

Hidden Ability

Storm Drain

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
556
Original Unova
62 Black, White
Updated Unova
119 Black 2, White 2

Names

German
Maracamba
French
Maracachi
Spanish
Maractus
Italian
Maractus
Japanese
マラカッチ (marakacchi)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 Special Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Miracle Seed Miracle Seed
Generation 6 5% Miracle Seed Miracle Seed

Evolution

Baby Basic Stage 1 Stage 2
Maractus

Stats

Pctile Min IVs Max IVs
HP
75
65.9 323 354
Attack
86
65.5 240 271
Defense
67
47.9 202 233
Special Attack
106
86.6 280 311
Special Defense
67
49.9 202 233
Speed
60
43.3 188 219
Total
461
55.6

Flavor

Flavor Text

Generation 5
Black

It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.

White

Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Black 2, White 2

When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.

Generation 6
Y

Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Sprites

Maractus Maractus Maractus Maractus

Miscellany

Species
Cactus Search:
Color
Green Search:
Cry
Footprint
Maractus
Shape
Alvine Search:

Height

Trainer dude

Maractus
10

3'3.4"
1.0 m

Weight

Trainer dudette

Maractus
280

61.7 lb
28.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Maractus's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Cotton Guard Grass status 10

Raises the user's Defense by three stages.

After You Normal status 15

Makes the target act next this turn.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

3 3 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

6 6 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

10 10 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

13 13 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

15 15 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

18 18 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

22 22 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

26 26 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

29 29 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

33 33 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

38 38 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

42 42 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

45 45 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

48 Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage with no additional effect.

50 50 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

55 55 Cotton Guard Grass status 10

Raises the user's Defense by three stages.

57 57 After You Normal status 15

Makes the target act next this turn.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

• • Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

• • Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

• • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links