Essentials

Seedot

Seedot

Grass

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Early Bird

Halves the duration of sleep.

Dream Ability

Pickpocket

Steals attacking Pokémon's held item on contact.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
273
Hoenn
22 Ruby, Sapphire, Emerald

Names

Chinese
橡實果
Korean
도토링
French
Grainipiot
German
Samurzel
Japanese
タネボー (taneboo)
Official Roomaji
Taneboh

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Plant
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
74 Search:
1057 EXP at level
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Seedot Nuzleaf Level up, starting at level 14 Shiftry Use a Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
40
9.9 253 284
Attack
40
10.3 148 179
Defense
50
25.9 168 199
Special Attack
30
6.1 128 159
Special Defense
30
4.0 128 159
Speed
30
8.9 128 159
Total
220
3.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆
Skill
★✯☆☆
Stamina
★✯☆☆
Jump
★★☆
Total
6/11/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.

HeartGold, SoulSilver

It attaches itself to a tree branch using the top of its head. Strong winds can sometimes make it fall.

Generation 5
Black, White

When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.

Sprites

Seedot Seedot Seedot Seedot

Miscellany

Species
Acorn Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Seedot
Shape
Crural Search:

Height

${_("Trainer dude")}

Seedot
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Seedot
40

8.8 lb
4.0 kg

Locations

Ruby Ruby
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Seedot's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

3 3 3 3 Harden Normal non-damaging 30

Raises the user's Defense by one stage.

7 7 7 7 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

13 13 13 13 Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

21 21 21 21 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

31 31 31 31 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

43 43 43 43 Explosion Normal physical 5 250 100%

User faints.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• • • False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

• Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

• • • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• • • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • Power Swap Psychic non-damaging 10

User swaps Attack and Special Attack changes with the target.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion Normal physical 5 250 100%

User faints.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

H5 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6 H6 H6 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links