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Seedot


Main Pokédex page | Flavor text and images

General

Seedot
grass

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.
Early Bird
This Pokémon wakes up from Sleep in half as many turns, including Sleep from Rest.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
273
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
22
Diamond/Pearl Sinnoh
n/a

Names

Japanese
タネボー
Romaji
Taneboo

Flavor

Height
1'7.7" or 0.5 m
Weight
8.8 lb or 4 kg
Species
Acorn
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
7: Plant
Steps to hatch
3,840
Compatible with
81 families; 176 total Pokémon

In the Wild

Base EXP
74 or 0x4a
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
273 Seedot Base form 274 Nuzleaf Raise to level 14 275 Shiftry Use a Leaf Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
40
92 179 10.1
Defense
50
102 199 24.9
Special Attack
30
82 159 4.9
Special Defense
30
82 159 3
Speed
30
82 159 6.3
Average
36.7
- - 4.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.

Locations

Eterna Forest
Route 203
Route 204
Route 204
Route 210

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Eterna Forest 12 Ruby 8%
Route 203 5 Ruby 8%
Route 204 Floaroma City side 8 Ruby 8%
Route 204 Jubilife City side 6 Ruby 8%
Route 210 Solaceon City side 18 Ruby 4%

Move List

See also: This list in the move search

See also: Contest list

Seedot's Attack is higher, so it will inflict more damage with physical () moves.

Seedot gets the STAB from grass moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
3 3 Harden normal none 30 -- 100% Raises the user's Defense.
7 7 Growth normal none 40 -- 100% Raises the user's Special Attack.
13 13 Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
21 21 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
31 31 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
43 43 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
Chains Diamond/Pearl/Platinum Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains Diamond/Pearl/Platinum Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Seedot in other Pokédexes