Essentials

Bellsprout

Bellsprout

grass poison

Abilities

Chlorophyll
This Pokemon's Speed doubles during Sunny Day.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting ½
  • fire 2
  • flying 2
  • ghost 1
  • grass ¼
  • ground 1
  • ice 2
  • normal 1
  • poison 1
  • psychic 2
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
69
Kanto Generation 1
69
Johto Generation 2
64
Johto Generation 4
64

Names

Japanese
マダツボミ (madatsubomi)
Official Roomaji
Madatsubomi
Korean
모다피
Chinese
喇叭芽
French
Chétiflor
German
Knofensa

Breeding

Gender
½ male, ½ female
Egg groups
  • Plant
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Oddish
  • Paras
  • Bellsprout
  • Exeggcute
  • Tangela
  • Chikorita
  • Hoppip
  • Sunkern
  • Lotad
  • Seedot
  • Shroomish
  • Roselia
  • Cacnea
  • Tropius
  • Turtwig
  • Cherubi
  • Carnivine
  • Snover

Training

Base EXP
84
1200 EXP at level
Effort points
  • 1 Attack
Capture rate
255
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Bellsprout Bellsprout WeepinbellWeepinbell Level up: 21 VictreebelVictreebel Use a certain item: Leaf Stone

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
75
53.3 218 249
Defense
35
8.5 138 169
Special Attack
70
56.4 208 239
Special Defense
30
5.0 128 159
Speed
40
19.4 148 179
Total
300
17.0

Flavor

Flavor Text

Diamond
It prefers hot and humid environments. It is quick at capturing prey with its vines.
Pearl
It prefers hot and humid environments. It is quick at capturing prey with its vines.
Platinum
It prefers hot and humid environments. It is quick at capturing prey with its vines.
Heart Gold
Even though its body is extremely skinny, it is blindingly fast when catching its prey.
Soul Silver
It plants its feet deep underground to replenish water. It can’t escape its enemy while it’s rooted.

Sprites

Bellsprout Bellsprout Bellsprout Bellsprout

Miscellany

Species
Flower
Color
green
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Bellsprout
Shape
Anthropomorphic

Height

Trainer dude

Bellsprout
7

2'3.6"
0.7 m

Weight

Trainer dudette

Bellsprout
40

8.8 lb
4.0 kg

Locations

Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Vine Whip grass Physical 15 35 100%

Inflicts regular damage with no additional effect.

6 6 7 7 Growth normal None 40 0 100%

Raises the user's Special Attack by one level.

13 11 11 11 11 Wrap normal Physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15 15 13 13 Sleep Powder grass None 15 0 75%

Puts the target to sleep.

15 17 17 15 15 PoisonPowder poison None 35 0 75%

Poisons the target.

18 Sleep Powder grass None 15 0 75%

Puts the target to sleep.

21 19 19 17 17 Stun Spore grass None 30 0 75%

Paralyzes the target.

26 23 23 23 23 Acid poison Special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one level.

27 27 Knock Off dark Physical 20 20 100%

Target drops its held item.

30 30 29 29 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

35 35 Gastro Acid poison None 10 0 100%

Nullifies target's ability until it leaves battle.

33 37 37 39 39 Razor Leaf grass Physical 25 55 95%

Has an increased chance for a critical hit.

42 45 45 41 41 Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

47 47 Wring Out normal Special 5 1 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Ingrain grass None 20 0 100%

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Leech Life bug Physical 15 20 100%

Heals the user by half the damage inflicted.

Magical Leaf grass Special 20 60 100%

Never misses.

Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

Weather Ball normal Special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gastro Acid poison None 10 0 100%

Nullifies target's ability until it leaves battle.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

21 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

22 22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

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