Essentials
Abilities
- Chlorophyll
- This Pokemon's Speed doubles during Sunny Day.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 69
- Kanto

- 69
- Johto

- 64
- Johto

- 64
Names
- Japanese

- マダツボミ (madatsubomi)
- Official Roomaji

- Madatsubomi
- Korean

- 모다피
- Chinese

- 喇叭芽
- French

- Chétiflor
- German

- Knofensa
Training
- Base EXP
-
84
1200 EXP at level - Effort points
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- 1 Attack
- Capture rate
- 255
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 26.4 | 273 | 304 | ||
| Attack | 53.3 | 218 | 249 | ||
| Defense | 8.5 | 138 | 169 | ||
| Special Attack | 56.4 | 208 | 239 | ||
| Special Defense | 5.0 | 128 | 159 | ||
| Speed | 19.4 | 148 | 179 | ||
| Total | 17.0 | ||||
Flavor
Flavor Text

- It prefers hot and humid environments. It is quick at capturing prey with its vines.

- It prefers hot and humid environments. It is quick at capturing prey with its vines.

- It prefers hot and humid environments. It is quick at capturing prey with its vines.

- Even though its body is extremely skinny, it is blindingly fast when catching its prey.

- It plants its feet deep underground to replenish water. It can’t escape its enemy while it’s rooted.
Sprites
Miscellany
- Species
- Flower
- Color
- green
- Cry
- download mp3
- Habitat

forest- Pawprint

- Shape
-
Anthropomorphic
Height
2'3.6"
0.7 m
Weight
8.8 lb
4.0 kg
Locations
- Blue

- Yellow

- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Vine Whip |
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15 | 35 | 100% | Inflicts regular damage with no additional effect. |
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| — | 6 | 6 | 7 | 7 | Growth |
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40 | 0 | 100% | Raises the user's Special Attack by one level. |
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| 13 | 11 | 11 | 11 | 11 | Wrap |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 15 | 15 | 13 | 13 | Sleep Powder |
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15 | 0 | 75% | Puts the target to sleep. |
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| 15 | 17 | 17 | 15 | 15 | PoisonPowder |
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35 | 0 | 75% | Poisons the target. |
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| 18 | Sleep Powder |
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15 | 0 | 75% | Puts the target to sleep. |
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| 21 | 19 | 19 | 17 | 17 | Stun Spore |
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30 | 0 | 75% | Paralyzes the target. |
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| 26 | 23 | 23 | 23 | 23 | Acid |
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30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 27 | 27 | Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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| 30 | 30 | 29 | 29 | Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| 35 | 35 | Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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| 33 | 37 | 37 | 39 | 39 | Razor Leaf |
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25 | 55 | 95% | Has an increased chance for a critical hit. |
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| 42 | 45 | 45 | 41 | 41 | Slam |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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| 47 | 47 | Wring Out |
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5 | 1 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
| Encore |
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5 | 0 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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| Ingrain |
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20 | 0 | 100% | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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| Leech Life |
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15 | 20 | 100% | Heals the user by half the damage inflicted. |
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| Magical Leaf |
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20 | 60 | 100% | Never misses. |
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| Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| Weather Ball |
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10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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| Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 03 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 19 | 19 | 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 21 | Mega Drain |
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15 | 40 | 100% | Heals the user by half the damage inflicted. |
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| 22 | 22 | 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 36 | 36 | 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 53 | 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 75 | 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H1 | H1 | H1 | H1 | H1 | Cut |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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| H5 | H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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½ male, ½ female
