Essentials

Tropius

Tropius

Grass Flying

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Dream Ability

Harvest

Restores any held Berry after the turn on which it is used.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 4
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
357
Hoenn
150 Ruby, Sapphire, Emerald
Extended Sinnoh
185 Platinum

Names

French
Tropius
Korean
트로피우스
German
Tropius
Chinese
熱帶龍
Japanese
トロピウス (toropiusu)
Official Roomaji
Tropius

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Plant
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
169 Search:
2414 EXP at level
Effort points
  • 2 HP
Capture rate
200 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tropius

Stats

Pctile Min IVs Max IVs
HP
99
87.8 371 402
Attack
68
42.7 204 235
Defense
83
70.1 234 265
Special Attack
72
59.6 212 243
Special Defense
87
78.0 242 273
Speed
51
34.5 170 201
Total
460
58.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆☆
Skill
★✯
Stamina
★✯✯☆
Jump
★★★★✯
Total
8/16/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl

Because it continually ate only its favorite fruit, the fruit started growing around its neck.

Platinum

Delicious fruits grew out from around its neck because it always ate the same kind of fruit.

HeartGold, SoulSilver

The bunch of fruit around its neck ripens twice a year and is delicious. It’s a highly favored tropical snack.

Generation 5
Black, White

Delicious fruits grew out from around its neck because it always ate the same kind of fruit.

Sprites

Tropius Tropius Tropius Tropius

Miscellany

Species
Fruit Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Tropius
Shape
Mensal Search:

Height

${_("Trainer dude")}

Tropius
20

6'6.7"
2.0 m

Weight

${_("Trainer dudette")}

Tropius
1000

220.5 lb
100.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Platinum Platinum

Moves

Grass and Flying moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

7 7 7 7 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

11 11 11 11 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

17 17 17 17 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

21 21 21 21 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

27 27 27 27 Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31 31 31 31 Magical Leaf Grass special 20 60

Never misses.

37 37 37 37 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

41 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

47 41 41 41 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

47 Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

47 47 51 Air Slash Flying special 20 75 95%

Has a 30% chance to make the target flinch.

57 Bestow Normal non-damaging 15

Gives the user's held item to the target.

51 51 61 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

57 57 67 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

61 61 71 Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

• • • • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • • Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

• • • Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • • Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

62 62 Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links