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Roselia


Main Pokédex page | Flavor text and images

General

Roselia
grass poison

Abilities

Natural Cure
This Pokémon's status returns to normal when it leaves battle.
Poison Point
Enemy Pokémon have a 30% chance of becoming Poisoned every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
315
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
94
Diamond/Pearl Sinnoh
26

Names

Japanese
ロゼリア
Romaji
Rozeria

Flavor

Height
11.8" or 0.3 m
Weight
4.4 lb or 2 kg
Species
Thorn
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
7: Plant
Steps to hatch
5,120
Compatible with
30 families; 80 total Pokémon

In the Wild

Base EXP
152 or 0x98
Capture rate
150 or 0x96
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Special Attack
Wild held items
Poison Barb (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
406 Budew Baby form (mother must hold Rose Incense) 315 Roselia Happiness during the day 407 Roserade Use a Shiny Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
60
112 219 31.2
Defense
45
97 189 18.5
Special Attack
100
152 299 83.8
Special Defense
80
132 259 65.7
Speed
65
117 229 48.7
Average
66.7
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond ROSELIA raised on clean drinking water are known to grow vividly colored flowers.

Pearl The beautiful flowers on its arms have toxic thorns. Don't even think about picking those flowers.

Locations

Route 212
Route 212
Route 221
Route 224
Route 225
Route 229

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 212 Hearthome City side 16 - 17 Morning Daytime Night 15%
Route 212 Pastoria City side 18 - 20 Morning Daytime 25%; Night 15%
Route 221 29 Morning Daytime Night 10%
Route 224 52 - 54 Morning Daytime Night 20%
Route 225 51 Morning Daytime Night 5%
Route 229 50 Morning Daytime Night 10%
Pokemon Mansion 16 - 17 Morning Daytime Night 30%

Move List

See also: This list in the move search

See also: Contest list

Roselia's Special Attack is higher, so it will inflict more damage with special () moves.

Roselia gets the STAB from grass and poison moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
5 4 Growth normal none 40 -- 100% Raises the user's Special Attack.
9 7 Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
13 10 Stun Spore grass none 30 -- 75% Paralyzes the target.
17 13 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
21 16 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
25 19 Magical Leaf grass special 20 60 100% Never misses.
29 22 GrassWhistle grass none 15 -- 55% Puts the target to Sleep.
33 25 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
28 Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
37 31 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
41 34 Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
45 37 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
49 40 Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
53 43 Aromatherapy grass none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
57 46 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl Cotton Spore grass none 40 -- 85% Lowers the target's Speed by two levels.
Chains Diamond/Pearl Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains Diamond/Pearl Mind Reader normal none 40 -- 100% Ensures that the user's next move will hit the target.
Chains Ruby/Sapphire Diamond/Pearl Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
Chains Diamond/Pearl Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
Chains Diamond/Pearl Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
Chains Ruby/Sapphire Diamond/Pearl Spikes ground none 20 -- 100% Scatters Spikes, hurting opposing Pokemon that switch in.
Chains Ruby/Sapphire Diamond/Pearl Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Sweet Kiss normal none 10 -- 75% Confuses the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Roselia in other Pokédexes