Essentials

Carnivine

Carnivine

Grass

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
455
Original Sinnoh
131 Diamond, Pearl
Extended Sinnoh
131 Platinum

Names

Chinese
尖牙籠
German
Venuflibis
French
Vortente
Korean
무스틈니
Japanese
マスキッパ (masukippa)
Official Roomaji
Muskippa

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
164 Search:
2342 EXP at level
Effort points
  • 2 Attack
Capture rate
200 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Carnivine

Stats

Pctile Min IVs Max IVs
HP
74
64.4 321 352
Attack
100
80.6 268 299
Defense
72
59.1 212 243
Special Attack
90
75.6 248 279
Special Defense
72
59.9 212 243
Speed
46
27.2 160 191
Total
454
55.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯☆☆
Skill
★✯☆
Stamina
★✯☆
Jump
★★★★✯
Total
8/14/19

Flavor

Flavor Text

Generation 4
Diamond

It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.

Pearl

Hanging from branches using its tentacles, it looks like a plant. It awaits prey, mouth wide open.

Platinum

It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.

HeartGold, SoulSilver

It walks around on its tentacles in search of a tree branch where it can dangle down and ambush prey.

Generation 5
Black, White

It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.

Sprites

Carnivine Carnivine Carnivine Carnivine

Miscellany

Species
Bug Catcher Search:
Color
Green Search:
Cry
Footprint
Carnivine
Shape
Cilial Search:

Height

${_("Trainer dude")}

Carnivine
14

4'7.1"
1.4 m

Weight

${_("Trainer dudette")}

Carnivine
270

59.5 lb
27.0 kg

Locations

HeartGold HeartGold
SoulSilver SoulSilver

Moves

Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Carnivine's higher Attack, and have their class highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

7 7 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

11 11 Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

17 17 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

21 21 Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

27 27 Faint Attack Dark physical 20 60

Never misses.

31 Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

31 37 Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

31 37 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

31 37 Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

37 41 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

41 47 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

47 51 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

• GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• • Magical Leaf Grass special 20 60

Never misses.

• Rage Powder Bug non-damaging 20 3

Redirects the target's single-target effects to the user for this turn.

• • Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

• • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • Sleep Powder Grass non-damaging 15 75%

Puts the target to sleep.

• • Stun Spore Grass non-damaging 30 75%

Paralyzes the target.

• • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links