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Carnivine


Main Pokédex page | Flavor text and images

General

Carnivine
grass

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
455
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
131

Names

Japanese
マスキッパ
Romaji
Masukippa

Flavor

Height
4'7.1" or 1.4 m
Weight
59.5 lb or 27 kg
Species
Bug Catcher
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
6,400
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
164 or 0xa4
Capture rate
200 or 0xc8
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
455 Carnivine Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
74
181 352 65.3
Attack
100
152 299 80.1
Defense
72
124 243 60.4
Special Attack
90
142 279 75.3
Special Defense
72
124 243 59.4
Speed
46
98 191 27.8
Average
75.7
- - 58.2

Flavor

See also: All versions' flavor text and sprites

Diamond It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey.

Pearl Hanging from branches using its tentacles, it looks like a plant. It awaits prey, mouth wide open.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Carnivine's Attack is higher, so it will inflict more damage with physical () moves.

Carnivine gets the STAB from grass moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- Growth normal none 40 -- 100% Raises the user's Special Attack.
7 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
11 Vine Whip grass physical 15 35 100% Inflicts regular damage.
17 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
21 Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
27 Faint Attack dark physical 20 60 100% Never misses.
31 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
31 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
31 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
37 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
41 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
47 Power Whip grass physical 10 120 85% Inflicts regular damage.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
Chains Diamond/Pearl/Platinum Magical Leaf grass special 20 60 100% Never misses.
Chains Diamond/Pearl/Platinum Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum Slam normal physical 20 80 75% Inflicts regular damage.
Chains Diamond/Pearl/Platinum Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
Chains Diamond/Pearl/Platinum Stun Spore grass none 30 -- 75% Paralyzes the target.
Chains Diamond/Pearl/Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Chains Diamond/Pearl/Platinum Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Carnivine in other Pokédexes