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Cherubi


Main Pokédex page | Flavor text and images

General

Cherubi
grass

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
420
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
58

Names

Japanese
チェリンボ
Romaji
Cherinbo

Flavor

Height
1'3.7" or 0.4 m
Weight
7.3 lb or 3.3 kg
Species
Cherry
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
7: Plant
Steps to hatch
5,120
Compatible with
30 families; 80 total Pokémon

In the Wild

Base EXP
68 or 0x44
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Attack
Wild held items
Miracle Seed (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
420 Cherubi Base form 421 Cherrim Raise to level 25

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
35
87 169 7.7
Defense
45
97 189 18.5
Special Attack
62
114 223 47.7
Special Defense
53
105 205 30.6
Speed
35
87 169 12.4
Average
45.8
- - 11.4

Flavor

See also: All versions' flavor text and sprites

Diamond The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty.

Pearl Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Cherubi's Special Attack is higher, so it will inflict more damage with special () moves.

Cherubi gets the STAB from grass moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Tackle normal physical 35 35 95% Inflicts regular damage.
7 Growth normal none 40 -- 100% Raises the user's Special Attack.
10 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
13 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
19 Magical Leaf grass special 20 60 100% Never misses.
22 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
28 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
31 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
37 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
40 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Aromatherapy grass none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
Chains Diamond/Pearl/Platinum GrassWhistle grass none 15 -- 55% Puts the target to Sleep.
Chains Diamond/Pearl/Platinum Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
Chains Diamond/Pearl/Platinum Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
Chains Diamond/Pearl/Platinum Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains Diamond/Pearl/Platinum Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Cherubi in other Pokédexes