Essentials

Petilil

The Bulb Pokémon

Petilil

Grass

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Own Tempo

Prevents confusion.

Hidden Ability

Leaf Guard

Protects against major status ailments during strong sunlight.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
548
Original Unova
54 Black, White
Updated Unova
84 Black 2, White 2

Names

Japanese
チュリネ (churine)
Korean
치릴리
French
Chlorobule
German
Lilminip
Spanish
Petilil
Italian
Petilil

Breeding

Gender
always female Search:
Egg groups
  • Grass
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
56 Search:
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Petilil Lilligant Use a Sun Stone

Stats

Pctile Min IVs Max IVs
HP
45
15.4 263 294
Attack
35
6.8 138 169
Defense
50
23.8 168 199
Special Attack
70
55.0 208 239
Special Defense
50
23.6 168 199
Speed
30
8.5 128 159
Total
280
9.1

Flavor

Flavor Text

Generation 5
Black

The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.

White

Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.

Black 2, White 2

The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.

Generation 6
X

The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.

Y

Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.

Sprites

Petilil Petilil Petilil Petilil

Miscellany

Species
Bulb Search:
Color
Green Search:
Cry
Footprint
Petilil
Shape
Alvine Search:

Height

Trainer dude

Petilil
5

1'7.7"
0.5 m

Weight

Trainer dudette

Petilil
66

14.6 lb
6.6 kg

Locations

White White
White 2 White 2

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Petilil's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

4 4 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

8 8 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

10 10 Sleep Powder Grass status 15 75%

Puts the target to sleep.

13 13 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

17 17 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

19 19 Magical Leaf Grass special 20 60

Never misses.

22 22 Stun Spore Grass status 30 75%

Paralyzes the target.

26 26 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

28 28 Aromatherapy Grass status 5

Cures the entire party of major status effects.

31 31 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

35 35 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

37 37 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

40 40 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

44 44 After You Normal status 15

Makes the target act next this turn.

46 46 Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

• • Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links