Essentials

Sunflora

Sunflora

Grass

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Dream Ability

Early Bird

Halves the duration of sleep.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
192
Original Johto
103 Gold, Silver, Crystal
Updated Johto
104 HeartGold, SoulSilver

Names

French
Héliatronc
German
Sonnflora
Chinese
向日花怪
Korean
해루미
Japanese
キマワリ (kimawari)
Official Roomaji
Kimawari

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
146 Search:
2085 EXP at level
Effort points
  • 2 Special Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sunkern Sunflora Use a Sun Stone

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
75
51.6 218 249
Defense
55
32.8 178 209
Special Attack
105
87.9 278 309
Special Defense
85
75.0 238 269
Speed
30
8.9 128 159
Total
425
50.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★★✯☆☆
Skill
★✯✯
Stamina
★★✯✯☆
Jump
★★☆
Total
8/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.

HeartGold

It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still.

SoulSilver

In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets.

Generation 5
Black, White

It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.

Sprites

Sunflora Sunflora Sunflora Sunflora

Miscellany

Species
Sun Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Sunflora
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Sunflora
8

2'7.5"
0.8 m

Weight

${_("Trainer dudette")}

Sunflora
85

18.7 lb
8.5 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Sunflora's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 6 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

10 13 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

5 5 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

18 9 9 Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

13 13 GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

17 17 Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

25 21 21 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

25 25 Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

19 30 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

29 29 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

31 37 33 33 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

37 37 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

46 42 41 41 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

43 45 Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Level up, learned by Sunkern but not Sunflora
10 13 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

25 21 21 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

31 37 33 33 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

46 42 41 41 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

45 45 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sunkern but not Sunflora
• Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• • • Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• • Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• Morning Sun Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• • Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links