Essentials

Tentacruel

Tentacruel

water poison

Abilities

Clear Body

Protects against opponent-inflicted stat drops.

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 2
  • fighting ½
  • fire ½
  • flying 1
  • ghost 1
  • grass 1
  • ground 2
  • ice ½
  • normal 1
  • poison ½
  • psychic 2
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
73
Kanto
73 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
163 Gold, Silver, Crystal
Hoenn
67 Ruby, Sapphire, Emerald
Original Sinnoh
137 Diamond, Pearl
Extended Sinnoh
137 Platinum
Updated Johto
165 HeartGold, SoulSilver

Names

Japanese
ドククラゲ (dokukurage)
Official Roomaji
Dokukurage
Korean
독파리
Chinese
毒刺水母
French
Tentacruel
German
Tentoxa

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

  • Tentacool
  • Shellder
  • Krabby
  • Omanyte
  • Kabuto
  • Corsola
  • Corphish
  • Lileep
  • Anorith
  • Skorupi

Training

Base EXP
205 Search:
2928 EXP at level
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
TentacoolTentacool Tentacruel Tentacruel Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
70
47.2 208 239
Defense
65
48.4 198 229
Special Attack
80
66.4 228 259
Special Defense
120
95.4 308 339
Speed
100
89.4 268 299
Total
515
80.1

Flavor

Flavor Text

Generation 4
Diamond

With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.

Pearl

It alerts others to danger by stridently flashing the red orbs on its head.

Platinum

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

HeartGold

Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.

SoulSilver

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.

Sprites

Tentacruel Tentacruel Tentacruel Tentacruel

Miscellany

Species
Jellyfish Search:
Color
blue Search:
Cry
Habitat Generation 3
sea Search:
Pawprint
Tentacruel
Shape
Cilial Search:

Height

Trainer dude

Tentacruel
16

5'3.0"
1.6 m

Weight

Trainer dudette

Tentacruel
550

121.3 lb
55.0 kg

Locations

Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water and poison moves get STAB, and have their type highlighted in green.

Special moves better suit Tentacruel's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

Acid poison Special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one level.

Supersonic normal None 20 0 55%

Confuses the target.

Constrict normal Physical 35 10 100%

Has a 10% chance to lower the target's Speed by one level.

Wrap normal Physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7 6 6 5 5 Supersonic normal None 20 0 55%

Confuses the target.

13 Wrap normal Physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18 Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

22 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

27 12 12 8 8 Constrict normal Physical 35 10 100%

Has a 10% chance to lower the target's Speed by one level.

19 19 12 12 Acid poison Special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one level.

15 15 Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

25 25 19 19 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

30 30 22 22 Wrap normal Physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

35 38 38 26 26 Barrier psychic None 30 0 100%

Raises the user's Defense by two levels.

29 29 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

36 36 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

43 47 47 42 42 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

50 55 55 49 49 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

55 55 Wring Out normal Special 5 1 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off dark Physical 20 20 100%

Target drops its held item.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

03 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

21 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

19 19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links