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Seel


Main Pokédex page | Flavor text and images

General

Seel
water

Abilities

Thick Fat
Fire and Ice moves only do half damage against this Pokémon.
Hydration
This Pokémon is cured of any major status effects during Rain Dance.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
86
Gold/Silver/Crystal Johto
176
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
パウワウ
Romaji
Pauwau

Flavor

Height
3'7.3" or 1.1 m
Weight
198.4 lb or 90 kg
Species
Sea Lion
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
58 or 0x3a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
5: Ground
Steps to hatch
5,120
Compatible with
92 families; 200 total Pokémon

In the Wild

Base EXP
100 or 0x64
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
86 Seel Base form 87 Dewgong Raise to level 34

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
45
97 189 14.4
Defense
55
107 209 32.9
Special Attack
45
97 189 22.3
Special Defense
70
122 239 53.1
Speed
45
97 189 23.5
Average
54.2
- - 27.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.

Locations

Route 226
Route 230

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 226 35 - 45 surfing 30%
Route 230 35 - 45 surfing 30%

Move List

See also: This list in the move search

See also: Contest list

Seel gets the STAB from water moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
30 6 9 3 Growl normal none 40 -- 100% Lowers the target's Attack.
7 Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
17 11 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
13 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
17 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
16 21 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
21 29 21 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
23 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
35 27 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
31 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
33 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
32 37 37 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
40 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
41 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
43 Aqua Tail water physical 10 90 90% Inflicts regular damage.
45 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
50 37 41 47 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
48 49 51 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chains Ruby/Sapphire Diamond/Pearl Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Ruby/Sapphire Diamond/Pearl Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains Ruby/Sapphire Diamond/Pearl Icicle Spear ice physical 30 10 100% Hits 2-5 times in one turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
Chains Gold/Silver Peck flying physical 35 35 100% Inflicts regular damage.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Perish Song normal none 5 -- 100% User and target both faint after three turns.
Chains Diamond/Pearl Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Slam normal physical 20 80 75% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
xd Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 16 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Seel in other Pokédexes